| Zung Jung | Overview | Gameplay | Scoring |
|---|
Zung Jung is a competitive variant released in 2004 by Alan Kwan. Development allegedly started as early as 1997.
Zung Jung Official Website: External Link
| Zung Jung | |
|---|---|
| Game Length | Varies |
| Tiles | 136 |
| Hand | 13 |
| Dead Wall | 14 |
| Replenishing Dead Wall | No |
| Discards | Varies |
| Scoring Type | Additive |
| Scoring System | Special |
| Self-Draw Split | x1 x1 x1 |
| Discard Split | x1 x1 x1 (for <25); All-50 25 25 (>25) |
| Dealer Bonus | No |
| Dealer Curse | No |
| Minimum | 0, but some opt for 5 |
| Maximum | 320 Counted, More for certain Patterns |
| Multiple Winners on Discard | No |
| Continuous Dealer Wins | No |
| Payout | Winner only |
| Concealed Kongs | Displayed |
Terminology
"Chi": Declared when claiming a sequence of three.
"Pong": Declared when claiming a triplet.
"Kong": Declared when claiming four of a kind.
"Win": Declared upon winning.
Dead wall: The last fourteen tiles of the wall that are not played.
Seabed tile: The last tile drawn before the dead wall.
Riverbed tile: The last tile discarded before the dead wall.
Equipment
A basic set of 136 tiles and 2 dice.
Players & Seating
A Round of Mahjong is made up of 4 Hands. There are usually 4 Rounds in a Game.
Seat Winds: Each Seat at the table has a Wind associated with it…
- The Dealer is always East. East displays the dice to their right.
- If East wins the Hand, the Seat Winds do not rotate. East gets to be Dealer again.
- If Non-East wins the Hand or if it's a Draw, the Seat Winds rotate counter-clockwise. The dice are passed to the new East player.

Round Winds are not used in Zung Jung.
Each player starts with the same number of points. This value depends on the Fan limit.
Building the Wall & Dealing
Each player builds a wall 17 tiles long and 2 tiles high.

- East rolls the dice, counts stacks in their wall from right to left, and makes a break in the wall. To the left of the break is the beginning of the Live Wall; to the right is the end of the Dead Wall.
- Starting with East, players draw 13 tiles starting from the beginning of the Live Wall. Players take turns grabbing 4 at a time (2 stacks) until they have 12. Then each player takes 1 more tile. Tiles are removed from the wall clockwise, but the players take turns counterclockwise.
- The last 14 tiles (7 stacks) form the Dead Wall.

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