Zung Jung Overview
Zung Jung Overview Gameplay Scoring

Zung Jung is a competitive variant released in 2004 by Alan Kwan. Development allegedly started as early as 1997.

Zung Jung Official Website: External Link

Zung Jung
Game Length Varies
Tiles 136
Hand 13
Dead Wall 14
Replenishing Dead Wall No
Discards Varies
Scoring Type Additive
Scoring System Special
Self-Draw Split x1 x1 x1
Discard Split x1 x1 x1 (for <25); All-50 25 25 (>25)
Dealer Bonus No
Dealer Curse No
Minimum 0, but some opt for 5
Maximum 320 Counted, More for certain Patterns
Multiple Winners on Discard No
Continuous Dealer Wins No
Payout Winner only
Concealed Kongs Displayed

Terminology

"Chi": Declared when claiming a sequence of three.
"Pong": Declared when claiming a triplet.
"Kong": Declared when claiming four of a kind.
"Win": Declared upon winning.
Dead wall: The last fourteen tiles of the wall that are not played.
Seabed tile: The last tile drawn before the dead wall.
Riverbed tile: The last tile discarded before the dead wall.

Equipment

A basic set of 136 tiles and 2 dice.

Players & Seating

A Round of Mahjong is made up of 4 Hands. There are usually 4 Rounds in a Game.
Seat Winds: Each Seat at the table has a Wind associated with it…

  • The Dealer is always East. East displays the dice to their right.
  • If East wins the Hand, the Seat Winds do not rotate. East gets to be Dealer again.
  • If Non-East wins the Hand or if it's a Draw, the Seat Winds rotate counter-clockwise. The dice are passed to the new East player.
Wind%20Rotation.png

Round Winds are not used in Zung Jung.
Each player starts with the same number of points. This value depends on the Fan limit.

Building the Wall & Dealing

Each player builds a wall 17 tiles long and 2 tiles high.

WBreaking%20the%20Wall.png
  1. East rolls the dice, counts stacks in their wall from right to left, and makes a break in the wall. To the left of the break is the beginning of the Live Wall; to the right is the end of the Dead Wall.
  2. Starting with East, players draw 13 tiles starting from the beginning of the Live Wall. Players take turns grabbing 4 at a time (2 stacks) until they have 12. Then each player takes 1 more tile. Tiles are removed from the wall clockwise, but the players take turns counterclockwise.
  3. The last 14 tiles (7 stacks) form the Dead Wall.
WBreaking%20the%20Dead%20Wall.png

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