Washizu Mahjong Scoring
Washizu Mahjong: Overview Gameplay Scoring Penalties & Errors Resources

A minimum of one yaku is needed to call for mahjong. After winning add up all the minipoints (fu) and yaku/fan then convert the values using the charts below.

Initial Points

Blood and/or Japanese yen are commonly used as wagers with a conversion rate of 100 ccs of blood equaling 1,000 points.

Criteria

A minimum of one yaku is needed before going out. You cannot be furiten when going out. The dealer usually pays more upon losing but on the same token receives more when winning.

  • Win by a discarded tile: Discarder pays winner full score plus values for other players as well.
  • Win by self-drawn tile: All player's pay the value of the winner's hand.

Outline

Upon scoring, if you have less than five fan in your hand you must add up any fu and follow the values based on the charts below. The minipoints (fu) are then rounded up to the nearest multiple of 10. If you have five or more fan you do not add up any fu directly use the limit hands chart below.

Scoring Table

All patterns below qualify as a yaku and show their fan value. There is no confirmed, comprehensive list of hand patterns; the following hands were either accepted or mentioned during the Washizu story arch.

Value Hand Japanese Description Pattern Type
1 Riichi Riichi (立直) Waiting hand with declaration and 1000 point buy in. Hand must be concealed. Special
1 One Shot Iipatsu (一発) Winning within the first uninterrupted go around after declaring riichi . Special
1 Fully Concealed Hand Menzen tsumo (門前清模和) Winning on a self-drawn tile. Hand must be concealed.
z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gif
Going Out
1 All Simples Tanyao chuu (断幺) Hand contains all simple tiles.
b2.gifb2.gifb2.gif c3.gifc4.gifc5.gif c4.gifc5.gifc6.gif d8.gifd8.gifd8.gif
Suit-Based
1 All Chows Pinfu (平和) All chows hand with valueless pairs. The hand must be completed on a chow with a two-sided wait. Hand must be concealed.
b1.gifb2.gifb3.gif b3.gifb4.gifb5.gif d2.gifd3.gifd4.gif d6.gifd7.gifd8.gif c3.gifc3.gif
Chow-Based
1 Pure Double Chow Iipeikou (一盃口) Two identical chows. Hand must be concealed.
b3.gifb4.gifb5.gifb3.gifb4.gifb5.gif
Chow-Based
1 Mixed Triple Chow San shoku doujun (三色同順) Three chows of the same numerical sequence of different suits. +1 if concealed.
b5.gifb6.gifb7.gif c5.gifc6.gifc7.gif d5.gifd6.gifd7.gif
Chow-Based
1 Pure Straight Itsu (一気通貫) Three chows of the numerical sequences from 1-9 of the same suit. +1 if concealed.
b1.gifb2.gifb3.gif b4.gifb5.gifb6.gif b7.gifb8.gifb9.gif
Chow-Based
1 Dragon Pung Fanpai/yakuhai (翻牌/役牌) A pung/kong of dragons.
e1.gife1.gife1.gif
Terminals/Honors
1 Seat/Prevalent Wind Fanpai/yakuhai (翻牌/役牌) A pung/kong of seat or prevalent wind.
w1.gifw1.gifw1.gif
Terminals/Honors
1 Outside Hand Chanta (混全帯幺九) Hand contains terminals/honors and one terminal chow. + 1 if concealed.
b1.gifb2.gifb3.gif c7.gifc8.gifc9.gif b9.gifb9.gifb9.gif e1.gife1.gife1.gif
Terminals/Honors
2 Seven Pairs Chii toitsu (七対子) Seven unique pairs. Hand must be concealed.
b6.gifb6.gif b9.gifb9.gif c2.gifc2.gif d5.gifd5.gif d7.gifd7.gif e1.gife1.gif e3.gife3.gif
Special
2 All Pungs Toi-toi hou (対々和) Hand contains all pungs/kongs.
d3.gifd3.gifd3.gif b4.gifb4.gifb4.gif d8.gifd8.gifd8.gif e3.gife3.gife3.gif w4.gifw4.gif
Pung-Based
2 Half Flush Honitsu (混一色) Hand contains one suit and honor tiles. + 1 if concealed.
d3.gifd3.gifd3.gif d4.gifd5.gifd6.gif d8.gifd8.gifd8.gif e3.gife3.gife3.gif w4.gifw4.gif
Suit-Based

Fu

Minipoints for sets Open Concealed
Pung of simples 2 4
Pung of terminals/honors 4 8
Kong of simples 8 16
Kong of terminals/honors 16 32
When going out
Pair of dragons 2
Pair of seat/prevalent wind 2
Edge, closed, single wait 2
Self-draw (not in case of pinfu) 2
Open pinfu 2
For winning
Concealed hand 30
Seven pairs (no futher minipoints) 25
Open hand and/or self-drawn 20

East wins

East on self-drawn (tsumo)
Tsumo 1 fan 2 fan 3 fan 4 fan
20 700 1300 2600
25 1600 3200
30 500 1000 1300 3900
40 700 1300 1300 4000
50 800 1600 1300 4000
60 1000 2000 1300 4000
70 1200 2300 1300 4000
80 1300 2600 1300 4000
90 1500 2900 1300 4000
100 1600 3200 1300 4000
East on a discard (ron)
Ron 1 fan 2 fan 3 fan 4 fan
25 2400 4800 9600
30 1500 2900 5800 11600
40 2000 3900 7700 12000
50 2400 4800 9600 12000
60 2900 5800 11600 12000
70 3400 6800 12000 12000
80 3900 7700 12000 12000
90 4400 8700 12000 12000
100 4800 9600 12000 12000

Non-East player wins

Others on a self-draw (tsumo)
Tsumo 1 fan 2 fan 3 fan 4 fan
Others Dealer Others Dealer Others Dealer Others Dealer
20 400 700 700 1300 1300 4000
25 800 1600 1600 4000
30 300 500 500 1000 1000 2000 2000 4000
40 400 700 700 1300 1300 2600 2000 4000
50 400 800 800 1600 1600 3200 2000 4000
60 500 1000 1000 2000 2000 3900 2000 4000
70 600 1200 1200 2300 2000 4000 2000 4000
80 700 1300 1300 2600 2000 4000 2000 4000
90 800 1500 1500 2900 2000 4000 2000 4000
100 800 1600 1600 3200 2000 4000 2000 4000
Others on a discard (ron)
Ron 1 fan 2 fan 3 fan 4 fan
25 1600 3200 6400
30 1000 2000 3900 7700
40 1300 2600 5200 8000
50 1600 3200 6400 8000
60 2000 3900 7700 8000
70 2300 4500 8000 8000
80 2600 5200 8000 8000
90 3900 5800 8000 8000
100 3200 6400 8000 8000

Limit Hands

Limit hands
Hand Fan East Others Dealer
Mangan 5 4000 2000 4000
Haneman 6-7 6000 3000 6000
Baiman 8-10 8000 4000 8000
Sanbaiman 11-12 12000 6000 12000
Yakuman 13+ 16000 8000 16000

Example

Example 1

Consider the following example. East (東) round; South (南) position; Dora: b6.gif. Ura-Dora: d8.gif.

b6.gifb6.gif c1.gifc2.gifc3.gifc4.gifc5.gifc6.gifc7.gifc8.gif d1.gifd1.gifd1.gif c9.gif
pair waiting on 3-6-9 concealed pung self-drawn
Dora (x2) 2 fan
Fully Concealed (menzen tsumo) 1 fan
Full Straight (itsuu) 2 fan
5 fan
Payment 2000/4000

Since the value is 5 fan we can skip counting the minipoints (fu) and go directly to the limit hands table. A self-drawn 5 fan hand (mangan) receives 4000 from the dealer and 2000 from each non-dealer (total of 8000).

ve Japanese Modern Mahjong Series .
Japanese Modern Overview · Gameplay · Scoring · Penalties & Errors · Resources
Riichi Competition Rules Overview · Gameplay · Scoring · Penalties & Errors · Resources
Washizu Mahjong Overview · Gameplay · Scoring · Penalties & Errors · Resources
Variations Three Player · Two Player
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