Washizu Mahjong: | Overview | Gameplay | Scoring | Penalties & Errors | Resources |
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Washizu Mahjong |
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Cover from Akagi Vol. 18 |
Length | 6 han chan |
Tiles Used |
Wall | 136 tiles |
Hand | 13 tiles |
Dead Wall | 14 tiles |
Scoring |
System | Pattern-based |
Unit | Han, Fu |
Minimum | Yaku |
Maximum | Yakuman |
Payout | Winner Only |
Washizu Mahjong described here is adapted from Fukumoto's Akagi, taking elements from the anime, manga, and video game. With transparent tiles, the game takes a step closer to a game with perfect information. However, one quarter of the tiles are opaque leaving the player is given the ability to bluff.
Development
It is a variation on Japanese mahjong, developed by the fictional character Washizu Iwao. Although there are four players, the game is emphasized as being a team match with subtle collusion allowed between partners. In the Washizu story-arch Akagi takes on Japanese mogul, Washizu Iwao, in a life and death game of mahjong, betting his blood against Washizu's life savings.
Equipment
Bams | Cracks | Dots | Winds | Dragons | Flowers | Seasons | Jokers | Red tiles | |
Tiles used | ![]() |
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- Mahjong set with 3/4 transparent and 1/4 opaque tiles
- Table with a hole in the middle
- Leather gloves (x 4)
Terminology
- chi (chow)
- A sequence of three.
- pon (pung)
- Three of a kind.
- kan (kong)
- Four of a kind.
- dora
- A tile which is worth one additional han.
- ron
- Win on a discarded tile.
- han chan
- A two round game.
- han
- Unit of scoring
- fu
- Unit of scoring (minipoints)
- tsumo
- Win on a self-drawn tile.
- furiten
- Miss win.
- tenpai
- Waiting on a tile to win.
- chombo
- A severe penalty.
- yaku
- Hand pattern necessary to go out on.
Seating
Players are arranged with the primary player from each team sitting across from one another. The secondary player or partner is the primary player's upper seat. The dealer is chosen by rolling dice. Note: In Japanese modern mahjong two rounds (han-chan) are commonly played.
Dealing
The tiles remain shuffled and unseen in hole in the middle of the table. No wall or dead wall is built. Each player takes turns drawing two tiles at a time, starting with East and going counter clockwise, until all players have 12 tiles. East draws an additional 2 while (for a total of 14 tiles) and all other players draw 1 (for a total of 13). All tiles must be drawn using a leather glove to prevent feeling the tiles' surface. Seat and prevalent winds apply.
Dora Indicator
After all tiles have been dealt the dealer draws one tile as the dora indicator which is set aside for all players to see.
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