|Three Player Mahjong:||Overview||Three Player Gameplay||Three Player Minimum Hand||Three Player Scoring|
A winning hand requires at least 3 points before winning, though only certain criteria can be used, consult the page before on minimum hands. After the hand is won the winner and only the winner adds up all the points that the hand contains. Elements can be counted more than once if different criteria can apply. For instance a kong of ones seat wind would score three points, 1 for ponr or kong of honours, 1 for pong or kong of seat wind and 1 for having any kong.
A winning hand must have at least three points even prior to declaring ready. Points for collecting flowers or certain winning patterns do not count towards the minimum. Sacred discard is also in effect. There are no special payments for the dealer. The page on the minimum hand clearly states which hands can be used to win
The payout to the winner are as follows:
Win by a discarded tile: The player who discards the winning tile pays the winner double, the other pays nothing.
Win by a self-drawn tile: Each player pays the winner the winner’s final score.
Paying (no doubling)
Being the east player does not double points nor does the round of the east wind double points. There is no fan system. One point is worth one unit of payment or one unit if playing for stakes. There is no concept at all of doubling in Japanese/Korean three player mahjong.
Scoring Table (Add up all the points that apply to your hand, items can be counted more than once if it applies to different categories)
|2||Winning Bonus||A winning bonus of two is give to the winner.
|1||Self-Draw||Winning by a tile from the wall adds one more point to the winning bonus.||Winning Based|
|2||All Chows||Hand consists of all chows and no honors.
|2||All Simples||Hand consists entirely of simples can be combined with all chows to make 3 points).
|1||Dragon or Wind Pung||Hand includes a pung (or kong) of dragons or winds.||Terminals/Honors|
|1||Seat Wind or Round Wind||Player gets one point more if their Wind Pong or Kong matches their round wind or their seat wind.||Terminals/Honors|
|1||Seat Dragon||Player gets one point more if their Dragon Pong or Kong matches their Seat Dragon.||Terminals/Honors|
|1||Pung of Bamboo||Hand includes a pung (or kong) of the 1 or 9 bamboo.||Bamboo|
|1||Two Concealed Kongs||Hand includes two concealed Kongs.||Kong Based|
|2||Concealed Hand||Hand includes four concealed sets and is won by discard.||Going Out|
|2||Fully Concealed Hand||Hand consists entirely of concealed sets and is won by self-draw.||Going Out|
|2||Ready*||Ready and going out on a discard or self-drawn||Going Out|
|1||Flower/West Wind Tile*||Each flower/west wind tile is worth 1 point.||Flowers/Bonus tiles|
|8||All Flowers*||Hand contains all four flowers.
|1||Premium Tile*||The winning tile and any other identical tiles in your hand add 1 point.||Special|
|2||All Pungs||Hand includes four pungs (or kongs) and a pair.
|2||Clean Hand||Hand composed entirely of honors and suit tiles of only one suit.
|4||Pure Hand||Hand consists entirely of suit tile of the same suit.
|3||Little Three Dragons||Hand includes two pungs of dragons and pair of the third dragon.
|3||Three Concealed Pungs||Hand includes three concealed pungs.
|3||Seven Pairs||Concealed hand consisting of seven pairs.
|2||Last Tile Draw*||Winning off the Last Tile in wall||Going Out|
|2||Robbing the Kong*||Winning off the tile that somebody adds to a melded pung.||Going Out|
|2||Sacred Pair*@||Using the west wind as the eye (the pair of two tiles) to complete a hand.||Going out|
|2||Sacred Seven Pairs*||Using the west wind as the eye (the pair of two tiles) to complete the hand of seven pairs||Going out|
*Does not count as game points: only counting as bonus points after completing the minimum three points.
@Requires six game points