Three Player Mahjong Scoring
Three Player Mahjong: Overview Three Player Gameplay Three Player Minimum Hand Three Player Scoring

A winning hand requires at least 3 points before winning, though only certain criteria can be used, consult the page before on minimum hands. After the hand is won the winner and only the winner adds up all the points that the hand contains. Elements can be counted more than once if different criteria can apply. For instance a kong of ones seat wind would score three points, 1 for ponr or kong of honours, 1 for pong or kong of seat wind and 1 for having any kong.


A winning hand must have at least three points even prior to declaring ready. Points for collecting flowers or certain winning patterns do not count towards the minimum. Sacred discard is also in effect. There are no special payments for the dealer. The page on the minimum hand clearly states which hands can be used to win


The payout to the winner are as follows:
Win by a discarded tile: The player who discards the winning tile pays the winner double, the other pays nothing.
Win by a self-drawn tile: Each player pays the winner the winner’s final score.

Paying (no doubling)

Being the east player does not double points nor does the round of the east wind double points. There is no fan system. One point is worth one unit of payment or one unit if playing for stakes. There is no concept at all of doubling in Japanese/Korean three player mahjong.

Scoring Table (Add up all the points that apply to your hand, items can be counted more than once if it applies to different categories)

Value Hand Description Pattern
2 Winning Bonus A winning bonus of two is give to the winner.
1 Self-Draw Winning by a tile from the wall adds one more point to the winning bonus. Winning Based
2 All Chows Hand consists of all chows and no honors.
b1.gifb2.gifb3.gif b3.gifb4.gifb5.gif d2.gifd3.gifd4.gif d6.gifd7.gifd8.gif c3.gifc3.gif
2 All Simples Hand consists entirely of simples can be combined with all chows to make 3 points).
b2.gifb2.gifb2.gif c3.gifc4.gifc5.gif c4.gifc5.gifc6.gif d8.gifd8.gifd8.gif d2.gifd2.gif
1 Dragon or Wind Pung Hand includes a pung (or kong) of dragons or winds. w4.gifw4.gifw4.gif Terminals/Honors
1 Seat Wind or Round Wind Player gets one point more if their Wind Pong or Kong matches their round wind or their seat wind. Terminals/Honors
1 Seat Dragon Player gets one point more if their Dragon Pong or Kong matches their Seat Dragon. Terminals/Honors
1 Pung of Bamboo Hand includes a pung (or kong) of the 1 or 9 bamboo. b1.gifb1.gifb1.gif Bamboo
1 Kong
1 Two Concealed Kongs Hand includes two concealed Kongs. c3.gifc3.gifc3.gifc3.gif w1.gifw1.gifw1.gifw1.gif Kong Based
2 Concealed Hand Hand includes four concealed sets and is won by discard. Going Out
2 Fully Concealed Hand Hand consists entirely of concealed sets and is won by self-draw. Going Out
2 Ready* Ready and going out on a discard or self-drawn Going Out
1 Flower/West Wind Tile* Each flower/west wind tile is worth 1 point. Flowers/Bonus tiles
8 All Flowers* Hand contains all four flowers.
1 Premium Tile* The winning tile and any other identical tiles in your hand add 1 point. Special
2 All Pungs Hand includes four pungs (or kongs) and a pair.
d3.gifd3.gifd3.gif b4.gifb4.gifb4.gif d8.gifd8.gifd8.gif e3.gife3.gife3.gif w4.gifw4.gif
Hand Based
2 Clean Hand Hand composed entirely of honors and suit tiles of only one suit.
d3.gifd3.gifd3.gif d4.gifd5.gifd6.gif d8.gifd8.gifd8.gif e3.gife3.gife3.gif w4.gifw4.gif
Hand Based
4 Pure Hand Hand consists entirely of suit tile of the same suit.
b2.gifb2.gifb2.gif b2.gifb3.gifb4.gif b4.gifb5.gifb6.gifb8.gifb8.gifb8.gif b9.gifb9.gif
3 Little Three Dragons Hand includes two pungs of dragons and pair of the third dragon.
e1.gife1.gife1.gif e2.gife2.gife2.gife3.gife3.gif
3 Three Concealed Pungs Hand includes three concealed pungs.
z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif
3 Seven Pairs Concealed hand consisting of seven pairs.
b6.gifb6.gif b9.gifb9.gif c2.gifc2.gif c5.gifc5.gif d5.gifd5.gif d7.gifd7.gif e1.gife1.gif
2 Last Tile Draw* Winning off the Last Tile in wall Going Out
2 Robbing the Kong* Winning off the tile that somebody adds to a melded pung. Going Out
2 Sacred Pair*@ Using the west wind as the eye (the pair of two tiles) to complete a hand. Going out
2 Sacred Seven Pairs* Using the west wind as the eye (the pair of two tiles) to complete the hand of seven pairs Going out

*Does not count as game points: only counting as bonus points after completing the minimum three points.
@Requires six game points

Previous: Korean Gameplay

Two Player Riichi

by tankbottankbot 08 Mar 2010 06:01

Two Player Riichi
Cover from Ten vol. 12
Cover from Ten vol. 12
Length 1 Hour
Tiles Used
Wall 144 tiles
Hand 13 tiles
Dead Wall 14
System Yaku
Unit Fu, Han/Yaku
Minimum 1 Yaku
Maximum Yakuman
Payout Winner only


ve Korean Mahjong Series .
Korean Mahjong Overview · Gameplay · Scoring · Penalties & Errors · Resources
Variations Three Player
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-NoDerivs 3.0 License