Korean Mahjong: | Overview | Gameplay | Scoring | Penalties & Errors | Resources |
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A winning hand requires at least 2 points before winning. After the hand is won add up all the points that the hand contains.
Initial Points
No initial points are specified.
Criteria
A winning hand must have at least two points even prior to declaring ready. Points for collecting flowers or certain winning patterns do not count towards the minimum. Sacred discard is also in effect. There are no special payments for the dealer.
Outline
The payout to the winner are as follows:
Win by a discarded tile: Only the discarder plays the winner double the winner's final score.
Win by a self-drawn tile: Each player pays the winner the winner’s final score.
Scoring Table
Value | Hand | Description | Pattern |
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1 | All Chows | Hand consists of all chows and no honors. |
Chow-Based |
1 | All Simples | Hand consists entirely of simples (cannot be used in combination with all chows towards having a two point minimum hand). |
Suit-Based |
1 | Dragon Pung | Hand includes a pung (or kong) of dragons. | Terminals/Honors |
1 | Seat Wind | Hand includes a pung (or kong) of the player’s seat wind. | Terminals/Honors |
1 | Concealed Hand | Hand includes four concealed sets and is won by discard. | Going Out |
1 | Flower Tile* | Each flower tile is worth 1 point. | Special |
1 | Premium Tile* | The winning tile and any other identical tiles in your hand add 1 point. | Special |
1 | Ready(Ephe)* | Ready and going out on a discard or self-drawn | Going Out |
2 | Fully Concealed Hand | Hand consists entirely of concealed sets and is won by self-draw. | Going Out |
2 | All Pungs | Hand includes four pungs (or kongs) and a pair. |
Pung-Based |
2 | Clear Hand | Hand composed entirely of honors and suit tiles of only one suit. |
Suit-Based |
2 | Pure Straight | Three chows of the numerical sequences from 1-9 of the same suit. |
Chow-Based |
2 | Open Ready (Bulhe)*# | Declared ready by self drawing the winning tile and going out on a self-drawn tile, showing only the unmelded sets. | Going Out |
4 | Little Three Dragons | Hand includes two pungs of dragons and pair of the third dragon. |
Terminals/Honors |
4 | Three Concealed Pungs | Hand includes three concealed pungs. |
Pung-Based |
4 | Seven Pairs | Concealed hand consisting of seven pairs. |
Special |
5 | Last Tile Draw* | Winning off the Last Tile in wall | Going Out |
5 | Robbing the Kong* | Winning off the tile that somebody adds to a melded pung. | Going Out |
5 | Out with Replacement Tile* | Winning on the replacement tile drawn after declaring a kong. | Going Out |
5 | Double Riichi | Declaring riichi within the first uninterrupted go around. | Special |
8 | Little Four Winds | Hand includes three pungs of winds, and a pair of the fourth wind. |
Terminals/Honors |
8 | Pure Hand | Hand consists entirely of suit tile of the same suit. |
Suit-Based |
8 | Big Three Dragons | Hand includes pungs (or kongs) of all three dragon tiles. |
Terminals/Honors |
8 | All Terminals | Hand made with only terminal suit tiles. |
Terminals/Honors |
8 | Four concealed Pungs | Hand includes four concealed pungs. |
Pung-Based |
8 | All Flowers* | Hand contains all four flowers. |
Special |
8 | Moon at the Bottom of the Sea* | Win by self-drawn from last tile draw, where the last tile is 1-dot. | Going Out |
8 | Plumb Blossom on the Roof* | Win by replacement tile, where the replacement tile is 5-dots. | Going Out |
12 | Big Four Winds | Hand includes pungs (or kongs) of all four wind tiles. |
Terminals/Honors |
12 | All Honors | Hand is composed entirely of only honor tiles. |
Terminals/Honors |
16 | Heavenly Hand | Winning as the dealer on the initial deal. | Going Out |
16 | Earthly Hand | Winning on a self-drawn tile in the very first go-around. | Going Out |
16 | Blessing of Man | Player goes out on a discard in the first go around. Hand must be concealed. | Going Out |
24 | Nine Gates | Holding a concealed hand of 1112345678999 tiles in one suit, and winning on any other tile of the same suit. | Special |
0~1-5-10 | Winning Bonus | A winning bonus of two is common though it can vary from as little as one to some who award it generously with 5 points. This is doubled if the player wins with a completely concealed hand. |
Winning-Based |
* These points that do not count toward the minimum requirement
# If someone decleared Open Ready, the other three players cannot decleare Ready(or Open Ready) and vise versa.
Winning Bonus
Type | Variation 1 | Variation 2 | Variation 3 | Variation 4 | Variation 5 |
Fully Concealed | 10 | 10 | 10 | 10 | |
Concealed | 5 | 5 | 10 | 10 | 0 |
Not Concealed | 1 | 0 | 10 | 5 | 0 |
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