Korean Mahjong: | Overview | Gameplay | Scoring | Penalties & Errors | Resources |
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Korean Mahjong |
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Length | 32 hands |
Tiles Used |
Wall | 104 tiles |
Hand | 13 tiles |
Dead Wall | None |
Scoring |
System | Point-based |
Unit | Point |
Minimum | 2 points |
Maximum | 80 points |
Payout | Winner only |
Korean Mahjong is best known as two-suited mahjong, for not using the bamboo suit tiles at all. Lacking one suit, the gameplay and dynamics are different. All pungs or single-suited hands are common ones to go out on. This distinctive style makes Korean mahjong is suited for three players. Some elements are borrowed from Japanese Mahjong.
In some three player variations, two north wind tiles are discarded. This makes it a very unique version in mahjong in that there are only two of one tile. No player takes the North position nor is there a round of the north meaning a full session is nine games. The north wind is only valuable as a pair, which gives a bonus of one point if a player wins with it.
Preliminary
Equipment
Bams | Cracks | Dots | Winds | Dragons | Flowers | Seasons | Jokers | Red tiles | |
Tiles used |
- 104 tiles (Characters, Dots, Honors, and Flowers). Omit Bamboo and Season tiles.
- Dice
- Counters or Yakitori Markers
Seating
For casual play any seating arrangement will do.
Main Article: Seating
Before the tiles are shuffled and the wall is built, each player sits down arbitrarily at the table. Set aside one of each wind tile, an even, and an odd numbered tile. Shuffle the wind tiles face down and arranged them sandwiched in between the odd and even tile as seen below.
Example
Random wind tiles face down |
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Any arbitrary player rolls two dice and counts off, starting with him/herself as one, the next player as two, etc. continuing counterclockwise. The indicated player, then rolls the dice once more noting both the total and if the total is an even or odd number. This will determine who draws first and from which side. Again, he/she counts off starting with him/herself.
Wind tiles face up for illustration purposes. |
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If the number is odd, for example, the indicated player draws the face down wind tile closest to the odd-numbered tile (in this case South). The next player in turn draws the next wind tile (North), and so on (East and last West). The wind tile drawn is your seat wind. The player who is east remains stationary while the other players arranges themselves accordingly. Shuffle up all of tiles and build the wall.
Playing order: East, South, West, North |
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Dealing
See dealing.
Wall Building & Breaking
Four walls are built two stack high. The wall will be 13 tiles in length. There is no dead wall. Tiles are then dealt accordingly to each player.
This article or section is underdeveloped. |
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