|Korean Mahjong:||Overview||Gameplay||Scoring||Penalties & Errors||Resources|
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The object of the game is to complete a hand that consists of at least two points before any other player.
During the game a player may call to complete any one of the following sets:
- Chow: Claimed ONLY for mahjong. Melded chows are not permitted.
- Pung: Claimed from any player.
- Kong: Claimed from any player. A replacement tile is drawn afterward.
- Concealed and Small Melded Kong: Announced only after drawing a tile (i.e. not after claiming a tile). A replacement tile is drawn afterward.
- Flower: Announced immediately. A replacement tile is drawn afterward.
Arrangement of Discards
Discards are arranged on the floor in front of their respective discarded in rows of six, placed from left to right.
Arrangement of Sets
Tiles claimed are rotated 90 degrees within the set to show which player had discarded it.
Chow. 3-character is claimed from the person to our left.
Pung. 5-dot is claimed from the person across from us.
Any player to declare ready at on any turn when his/her hand is one tile away. The following rules applies to a player that has declared ready:
- The hand must have a minimum of two points before declaring.
- The player may declare if he/she is going to win on a self-drawn tile.
- The most recent discard is rotated within the discard pile to signify which turn ready was declared. If this discard is claimed, the next previous tile in the discard pile is rotated.
- The hand must be completely concealed before calling. Concealed kongs are okay.
- No changes can be made to the hand.
- When a tile is drawn, if it is not a winning tile it is immediately discarded.
- When a tile is drawn, if it is any winning tile that completes the hand it mahjong must be declared. In other words, if you have multiple tiles to go out on the first applicable tile is used.
Sacred Discard (Djint'ing)
A player who is one tile away from winning cannot go out on an opponent's discard, if the player in waiting had previously discarded the same tile. The tiles discarded can be verified by the rows of discards in front of each player, as well as the rotated tiles claimed by opponents. The waiting player may go out on a tile that was previously discarded if the tile is self-drawn.
The Horse Race (Kengma)
Each players receive three counters each. After a win with a fully concealed, the winning player removes one. The first player to remove all three gets 2 point from all other players. Players who still have all 3 counters by the time another player finishes, he pays double (4 point total). The counters reset afterwards.
If the hand ends in a draw a one point ante is placed down by each player. The player who wins on a concealed hand is rewarded the pot at the end. If three draws occur in a row, the ante resets back to one.