A minimum of one yaku is needed to call for mahjong. After winning add up all the minipoints (fu) and yaku/han then convert the values using the charts below.
As these rules are based on tournament play there are no initial starting points. If you are playing casually everyone can start arbitrarily with 25000 points.
A minimum of one yaku is needed before going out. When there are five counters out (due to Dealer's consecutive wins or draws) a minimum of two yaku are needed to go out. Dora and red five tiles do not count towards the yaku minimum. The dealer usually pays more upon losing but on the same token receives more when winning.
| Double Ron. (Variation) Allowing two players to win on a discard. The discarder pays the full score of both players. Riichi bets go to the next closest player to the discarder. Players who declared riichi are privileged to the ura and kan ura dora bonus. |
You need at least one yaku in order to call mahjong. Upon scoring, if you have less than five han in your hand you must add up any fu and follow the values based on the charts below. The minipoints (fu) are then rounded up to the nearest multiple of 10. If you have five or more han you do not add up any fu directly use the limit hands chart below.
All patterns below qualify as a yaku and show their han value. Players who score a yakuman or double yakuman do not count any additional han. Note that the following is a comprehensive list of yaku, some of which may not be recognize by all players. It should be agreed upon which yaku can be counted before playing.
| Value |
Hand |
Japanese |
Description |
Pattern Type |
| 1 |
Riichi |
Riichi (立直) |
Waiting hand with declaration and 1000 point buy in. Hand must be concealed. |
Special |
| 1 |
One Shot |
Iipatsu (一発) |
Winning within the first uninterrupted go around after declaring riichi . |
Special |
| 1 |
Double Riichi |
Daburu riichi (ダブルリーチ) |
Declaring riichi within the first uninterrupted go around. |
Special |
| 1 |
Fully Concealed Hand |
Menzen tsumo (門前清模和) |
Winning on a self-drawn tile. Hand must be concealed.
          |
Going Out |
| 1 |
All Simples |
Tanyao chuu (断幺) |
Hand contains all simple tiles. Hand must be concealed.
         |
Suit-Based |
| 1 |
All Chows |
Pinfu (平和) |
All chows hand with valueless pairs. The hand must be completed on a chow with a two-sided wait. Hand must be concealed.
          |
Chow-Based |
| 1 |
Pure Double Chow |
Iipeikou (一盃口) |
Two identical chows. Hand must be concealed.
      |
Chow-Based |
| 1 |
Mixed Triple Chow |
San shoku doujun |
Three chows of the same numerical sequence of different suits. +1 if concealed.
       |
Chow-Based |
| 1 |
Small Three Similar Triplets |
san shoku shodoukoo (三色小同刻) |
Two pungs/kong of the same numbers across two different suits and a pair of the same number in the third suit.
      |
Pung-Based |
| 1 |
Pure Straight |
Itsu (一気通貫) |
Three chows of the numerical sequences from 1-9 of the same suit. +1 if concealed.
       |
Chow-Based |
| 1 |
Dragon Pung |
Fanpai/yakuhai (翻牌/役牌) |
A pung/kong of dragons.
   |
Terminals/Honors |
| 1 |
Seat/Prevalent Wind |
Fanpai/yakuhai (翻牌/役牌) |
A pung/kong of seat or prevalent wind.
   |
Terminals/Honors |
| 1 |
Outside Hand |
Chanta (混全帯幺九) |
Hand contains terminals/honors and one terminal chow. + 1 if concealed.
         |
Terminals/Honors |
| 1 |
Out on a Replacement |
Rinchan Kaihou (嶺上開花) |
Winning after drawing a replacement tile. |
Going Out |
| 1 |
Robbing the Kong |
Chan Kan (槍槓) |
Winning on off a tile used to extend a kong. |
Going Out |
| 1 |
Last Tile Draw/Discard |
Haitei/houtei (海底撈月/河底撈魚) |
Winning on the very last tile or the following discard. |
Going Out |
|
| 2 |
Open Riichi |
oopun riichi |
Declaring riichi and revealing the section of his hand that he is waiting to complete. |
Going Out |
| 2 |
Pure Shifted Pungs |
sanrenpon |
Three consecutive tiplets of the same suit. + 1 if concealed.
       |
Pung-Based |
| 2 |
Seven Pairs |
Chii toitsu (七対子) |
Seven unique pairs. Hand must be concealed.
        |
Special |
| 2 |
Triple Pung |
San shoku dokou (三色同刻) |
Three pungs of different suits.
       |
Pung-Based |
| 2 |
Three Concealed Pungs |
San ankou (三暗刻) |
Three concealed pungs/kongs.
       |
Pung-Based |
| 2 |
Three Kongs |
San kan tsu (三槓子) |
Hand contains three kongs.
          |
Kong-Based |
| 2 |
All Pungs |
Toi-toi hou (対々和) |
Hand contains all pungs/kongs.
          |
Pung-Based |
| 2 |
Half Flush |
Honitsu (混一色) |
Hand contains one suit and honor tiles. + 1 if concealed.
          |
Suit-Based |
| 2 |
Little Three Dragons |
Shou sangen (小三元) |
Two pungs/kongs and a pair of dragons.
       |
Terminals/Honors |
| 2 |
All Terminals and Honors |
Honroutou (混老頭) |
Hand contains all terminals or honors.
          |
Terminals/Honors |
| 2 |
Terminals in All Sets |
Junchan taiyai (純全帯幺九) |
Hand contains sets with terminal tiles. Hand must contain one terminal chow. +1 if concealed.
          |
Terminals/Honors |
|
| 3 |
Twice Pure Double Chow |
Ryan peikou (二盃口) |
Two times two identical chows. Hand must be concealed.
           |
Chow-Based |
|
| 5 |
Full Flush |
Chinitsu (清一色) |
Hand contains one suit. +1 if concealed.
           |
Suit-Based |
| 5 |
All Terminal and Honor Discards |
Nagashi Mangan (流し満貫) |
Only discarding terminal/honor tiles (none claimed). Game ends in a draw. |
Special |
|
| Yakuman |
Thirteen Orphans |
Koku shimusou (国士無双) |
One of each honor/terminal and a pair of honors/terminals. +1 yakuman if 13-sided wait.
             |
Special |
| Yakuman |
Nine Gates |
Chuuren pooto (九連宝灯) |
1112345678999 of one suit and a matching tile of the same suit. + 1 yakuman if 9-sided wait.
          |
Suit-Based |
| Yakuman |
Blessing of Heaven |
Tenho (天和) |
East goes out on the initial draw. Hand must be concealed. |
Going Out |
| Yakuman |
Blessing of Earth |
Chinho (地和) |
Player goes out in the draw. Hand must be concealed. |
Going Out |
| Yakuman |
Blessing of Man |
Renho (人和) |
Player goes out on a discard in the first go around. Hand must be concealed. |
Going Out |
| Yakuman |
Four Concealed Pungs |
Suu ankou (四暗刻) |
Four concealed pungs/kongs and a pair. +1 Yakuman for unique wait.
         |
Pung-Based |
| Yakuman |
Four Kongs |
Suu kan tsu (四槓子) |
Hand contains four kongs and a pair.
              |
Kong-Based |
| Yakuman |
All Green |
Ryuu kan tsu (緑一色) |
Hand consists of 2, 3, 4, 6, 8, of bamboo or Green Dragon tiles.
          |
Suit-Based |
| Yakuman |
All Terminals |
Chinrouto (清老頭) |
Hand consists of all terminal pungs/kongs and a pair.
          |
Terminals/Honors |
| Yakuman |
All Honors |
Tsuu Iisou (字一色]) |
Hand consists of all honor pungs/kongs and a pair.
          |
Terminals/Honors |
| Yakuman |
Big Three Dragons |
Dai sangen (大三元) |
Hand consists of three pungs/kongs of dragons.
         |
Terminals/Honors |
| Yakuman |
Little Four Winds |
Shoo suushii (小四喜) |
Hand consists of three pungs/kong of winds and a pair of winds.
         |
Terminals/Honors |
| Yakuman |
Thirteen Unrelated Tiles |
Shiisanbudoo (十三不塔) |
East going out on the initial draw with twelve tiles that have no potential of being melded. The last two tiles are a pair. |
Going Out |
| Yakuman |
The Big Wheel |
Daisharin (大車輪) |
Seven consecutive pairs from 2 through 8 of the same suit.
              |
Special |
| Yakuman |
Quadruple Chow |
|
Hand includes four chows of the same numerical sequences in the same suit.
         |
Chow-Based |
| Yakuman |
Dealer’s Consecutive Wins |
Paa renchan |
Dealer wins eight consecutive hands. |
Going Out |
|
| Double Yakuman |
Big Four Winds |
Dai suushii (小四喜) |
Hand consists of four pungs/kongs of winds.
         |
Terminals/Honors |
Consider the following example. East (東) round; South (南) position; Dora:
. Ura-Dora:
.
Since the value is 5 fan we can skip counting the minipoints (fu) and go directly to the limit hands table. A self-drawn 5 fan hand (mangan) receives 4000 from the dealer and 2000 from each non-dealer (total of 8000).