Japanese Classical: Overview Gameplay Scoring Penalties & Errors Resources

Initial Points

Each player starts with an initial 500 points. A limit is set to 500 points. Dealer earns double up to a maximum of 3000 (1000 x 3) points. Non-dealers can earn up to 2000 (500 x 2 + 1000) points. No minimum is needed to go out.


The winning hand must have four sets and a pair (with the exception of special hands). The restrictions of sacred discard apply.


Twenty points is awarded to the winner on top of any other additive points. Next, doubles are applied to the hand. You multiple the hand's value by $2^{x}$ where $x$ is the number of doubles. The dealer, depending on winning or losing, will earn or pay double.

  • Win by a discarded tile: The discarding player pays the full value of the winner's hand.
  • Win by self-drawn tile: All players pay the full value of the winner's hand.

After paying the winner, it is an optional rule to have loses payout amongst themselves.

Payment after a Draw (Optional)
When a game ends in a draw any player who has a ready hand receives payment from other players who do not have a ready hand. The payment is as follows:

  • All or no players are waiting: No points
  • Three players are waiting: 200 points
  • Two: 300 points
  • One: 200 points

Scoring Table

To calculate the subtotal by first adding up all the additive points. East is paid double when he/she wins, but on the same token pays out double when he/she loses a hand. The amount of points a player can earn in one hand is restricted to a limit. The limit is often set at 500 or 1,000. Here is a list of scoring elements that seems to be common to many sources:

Additive points:

Value Going Out
20 For Winning
2 Self-Drawn Win
10 Concealed Hand
2 Pair of Dragons
2 Pair of Seat or Prevalent Wind
2 Edge, Closed, or Single Wait
Value Special Hands
4 Flower Tile
100 Seven Pairs (Optional)
Value Melded/Concealed Sets
2/4 Pung of Simples
4/8 Pung of Terminals or Honors
8/16 Kong of Simples
16/32 Kong of Terminals or Honors


Doubles Hand Description Pattern
1 Ready Waiting hand with declaration and 100 point buy in. Hand must be concealed. Special
1 Dragon Pung A pung/kong of dragons.
1 Seat/Prevalent Wind A pung/kong of seat or prevalent wind.
1 All Simples Hand contains all simple tiles.
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1 All Terminals and Honors Hand contains all terminals or honors.
b1.gifb1.gifb1.gif c9.gifc9.gifc9.gif e1.gife1.gife1.gif e2.gife2.gife2.gif d1.gifd1.gif
1 Pure Straight Three chows of the numerical sequences from 1-9 of the same suit. +1 if concealed.
b1.gifb2.gifb3.gif b4.gifb5.gifb6.gif b7.gifb8.gifb9.gif
1 Pure Double Chow Two identical chows. Hand must be concealed.
1 Mixed Triple Chow Three chows of the same numerical sequence of different suits.
b5.gifb6.gifb7.gif c5.gifc6.gifc7.gif d5.gifd6.gifd7.gif
1 Pure Triple Chow Three identical chows.+ 1 if concealed.
b5.gifb6.gifb7.gif b5.gifb6.gifb7.gif b5.gifb6.gifb7.gif
1 Triple Pung Three pungs of the same number.
b5.gifb5.gifb5.gif c5.gifc5.gifc5.gif d5.gifd5.gifd5.gif
1 Out on a Replacement Winning after drawing a replacement tile. Going Out
1 Robbing the Kong Winning on off a tile used to extend a kong. Going Out
1 Last Tile Draw/Discard Winning on the very last tile or the following discard. Going Out
1 Fully Concealed Hand Hand consists entirely of concealed sets and is won by self-draw.
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Going Out
1 Flower of Player's Seat Having a player's corresponding flower/season tile. Special
2 Three Kongs Hand contains three kongs.
b2.gifb2.gifb2.gifb2.gif b5.gifb5.gifb5.gifb5.gif c7.gifc7.gifc7.gifc7.gif
2 Little Three Dragons Hand has two dragon pungs and a pair of the third dragon.
e1.gife1.gife1.gif e2.gife2.gife2.gife3.gife3.gif
2 All Pungs Hand contains all pungs with one or two pungs conceaeled.
b1.gifb1.gifb1.gif b2.gifb2.gifb2.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif
2 Three Concealed Pungs Hand has three concealed pungs.
z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif
2 Half Flush Hand contains one suit and honor tiles.
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3 All Pungs (3 Concealed Pungs) Hand contains all pungs with three pungs concealed.
b1.gifb1.gifb1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif z1.gifz1.gifz1.gif
4 Full Flush Hand contains one suit.
b2.gifb2.gifb2.gif b2.gifb3.gifb4.gif b4.gifb5.gifb6.gifb8.gifb8.gifb8.gif b9.gifb9.gif
4 All Flowers Hand contains all flower tiles. Implies Seat Flower.
4 All Seasons Hand contains all seasons tiles. Implies Seat Season. .

Limit Hands

The following hands earn the maximum number of points.

Value Hand Description Pattern
Limit Blessing of Heaven East goes out on the initial draw. Hand must be concealed. Going Out
Limit Blessing of Earth Player goes out in the draw. Hand must be concealed. Going Out
Limit Four Concealed Pungs Hand contains our concealed pungs/kongs and a pair.
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Limit Four Kongs Hand contains four kongs and a pair.
b2.gifb2.gifb2.gifb2.gif b5.gifb5.gifb5.gifb5.gif c7.gifc7.gifc7.gifc7.gif e1.gife1.gife1.gife1.gif d4.gifd4.gif
Limit All Terminals Hand consists of all terminal pungs/kongs and a pair.
b1.gifb1.gifb1.gif b9.gifb9.gifb9.gif d1.gifd1.gifd1.gif c1.gifc1.gifc1.gif c9.gifc9.gif
Limit All Honors Hand consists of all honor pungs/kongs and a pair.
e1.gife1.gife1.gif e2.gife2.gife2.gif w2.gifw2.gifw2.gif w3.gifw3.gifw3.gif w4.gifw4.gif
Limit Thirteen Orphans One of each honor/terminal and a pair of honors/terminals.
b1.gifb9.gifc1.gifc9.gifd1.gifd9.gife1.gife2.gife3.gifw1.gifw2.gifw3.gifw4.gif w4.gif
Limit Nine Gates Concealed 1112345678999 of one suit and a matching tile of the same suit.
c1.gifc1.gifc1.gif c1.gifc2.gifc3.gif c4.gifc5.gifc6.gif c7.gifc8.gifc9.gif c9.gifc9.gif
Limit Big Three Dragons Hand consists of three pungs/kongs of dragons.
Limit Little Four Winds Hand consists of three pungs/kong of winds and a pair of winds.
w1.gifw1.gifw1.gif w2.gifw2.gifw2.gif w3.gifw3.gifw3.gif w4.gifw4.gif
Limit Big Four Winds Hand consists of four pungs/kongs of winds.
w1.gifw1.gifw1.gif w2.gifw2.gifw2.gif w3.gifw3.gifw3.gif w4.gifw4.gifw4.gif
Limit Dealer's 8 Consecutive Win Dealer automatically earns the limit after 8 wins in a row. Going Out
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