Hong Kong New Style: | Overview | Gameplay | Scoring | Penalties & Errors | Resources |
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Initial Points
Because HKNS mahjong is also a gambling game, no initial points are specified. If you are playing casually everyone can start arbitrarily with 500 points.
Criteria
The hand must contain 14 tiles and be composed of four sets and a pair (with the exception of special limit hands). If two players call mahjong for the same discard, the player sitting closest to the discarder in turn order is given the tile. An exception to this is when a player completes an open Thirteen Orphans hand the turn order does not matter. A minimum of 5 fan is needed before calling mahjong. When declaring a win on a discard the player must display his first and before adding the discarded tile. In case of a self-drawn win, the drawn tile is displayed first followed by his hand.
Outline
If the winner wins by self-draw, then all other players pay him however much his hand is worth. For example, if the winner has a hand worth 3 fan (16 points), then the three other players will pay him 16 points.
If the winner wins by discard, the player who discarded the winning tile (known as the discarder) is penalized. One common method of penalizing the discarder is forcing the discarder to pay the full value of the winning hand, while the other two players only pay half. Alternatively, the discarder must pay one or two times the value of the winning hand, while the other players pay nothing. Make sure your mahjong group agrees on a method of payment before starting a game.
- Win by a discarded tile: Discarder pays winner full score.
- Win by a discarded tile: Discarder pays winner double the full score.
- Win by a discarded tile: Discarder pays winner full score and the other players half the winner's score.
- Win by self-drawn tile: All player's pay the full value of the winner's hand.
Scoring Table
Fan | Hand | Mandarin | Description | Pattern |
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1 | Special Eyes | Jiang | Hand that contains a pair of 2, 5, or 8. | Going Out |
2 | All Chows | Ping Hu 平胡 | Hand that contains all chows in more than one suit. |
Chow-Based |
2 | One Voided Suit | Chueh Yi Men | Hand that uses tiles from only two of the three suits. The hand can include honors. | Suit-Based |
2 | No Honor Tiles | Duan Yiao | Hand uses suit tiles only. |
Suit-Based |
2 | Pure Double Chow | Yi Ban Gao | Hand includes two identical chows in the same suit. |
Chow-Based |
2 | Concealed Hand | Men Chien Ching | Hand consists entirely of concealed sets and is won by a discard. A melded kong is considered concealed. | Going Out |
2 | Wait | Duh Ting | Winning with a single wait, closed wait, or edge wait. | Going Out |
2 | Kong on Kong | Garng | Winning on a tile that follows a kong. | Going Out |
2 | Honor Tiles | Fung 风 | Hand includes either a pung of seat wind, prevalent wind, or dragon tiles. | Terminals/Honors |
2 | Four Revealed Pungs | Ching Szu Peng | Hand includes four melded pungs. | Pung-Based |
2 | Two Terminal Chows | Lao Shao | Hand includes a 123 chow and a 789 chow in the same suit. |
Chow-Based |
3 | Two Terminal Pungs | Lao Shao Peng | Hand includes a 111 pung and a 999 pung in the same suit. |
Pung-Based |
3 | Two Kongs | Liang Garng | Hand contains two kongs. |
Kong-Based |
3 | Robbing the Kong | Chiang Garng | Winning off the tile that somebody adds to a melded pung. | Going Out |
3 | Last Tile Draw | Hai Dee | Self-drawn win on the last tile of the wall. | Going Out |
3 | Last Tile Drawn and Discarded | Hai Di Chong | Winning on the last tile of the wall which was drawn and discarded. | Going Out |
3 | Last Tile | Jueh Jarng | Winning on a tile that is the last of its kind. This fact must be clear based on the visible discards. | Going Out |
3 | Two into Four | Szu Gui Er | Hand uses all four of a single suit tile in two different sets. |
Special |
3 | A Tail | Wei Wei | Two pure shifted pungs and a pair. Can also be claimed as two pungs and a pair of wind tiles. |
Pung-Based |
4 | Bridge Tile | Kan Shin Wu | Winning on a 5, which completes a closed wait. (Implies closed wait). | Going Out |
5 | Fully Concealed Hand | Men Ching Buh Chiu | Hand consists entirely of concealed sets and is won by self-draw. A melded kong is considered concealed. |
Going Out |
7 | Pure Straight (Dragon) | Yi Tao Long | Hand includes three consecutive chows in the same suit, making a nine-tile straight. |
Chow-Based |
7 | Mixed Triple Chow | San Xiang Fung | Hand includes three chows of the same numerical sequence, one in each suit. |
Chow-Based |
7 | Mixed Terminal Chows and Honors | Huen Dai Yiao | Hand includes terminal chows and honor tiles. The pair maybe either be of terminals or honor tiles. | Terminals/Honors |
7 | Semi-self Sufficient | Barn Chui Ren | Hand contains four melded sets and wins off a self-drawn tile. | Going Out |
7 | Ready Hand | Bao Ting | Announcing a ready hand within the first deal before drawing or claiming any tile. After announcing ready, the player may not exchange any tiles from his hand. Doing so voids the ready hand. | Going Out |
7 | All Types | Wu Men Chih | Hand in which each set, including the pair, is composed of a different type of tile (characters, bamboos, dots, winds, and dragons). |
Suit-Based |
7 | Double Jeopardy | Shuang Jueh Jarng | Winning on a tile that is the last of its kind (out of eight tiles) when waiting on a two-sided wait. | Going Out |
7 | Three Concealed Pungs | San An Kan | Winning on three concealed pungs. A melded kong is considered a concealed triplet. |
Pung-Based |
7 | Half Flush | Huen Yi Sher | Hand composed entirely of honors and suit tiles of only one suit. |
Suit-Based |
7 | Pure Shifted Pungs | Jieh May Pung | Hand includes three pungs (or kongs) of the same suit, each shifted one up from the last. |
Pung-Based |
7 | Four into three | Szu Gui San | Hand uses all four of a single suit tile in three different sets. | Special |
7 | All Pungs | Dui Dui Hu | Hand includes four pungs (or kongs) and a pair. |
Pung-Based |
10 | Melded Hand | Chuan Chiu Ren | Hand includes four melded sets and is won by discard. | Going Out |
10 | All Terminal Sets | Ching Yiao | Hand includes terminal chows or terminal pungs including a pair of terminal tiles. |
Terminals/Honors |
15 | Three Kongs | San Garng | Hand includes three kongs. |
Kong-Based |
15 | Pure Triple Chow | Tai Ban Gao | Hand includes three chows of the same numerical sequence and in the same suit. |
Chow-Based |
15 | Three Winds | San Fung Hui | Hand includes three wind pungs. |
Terminals/Honors |
15 | Two Dragon Suits | Liang Tao Long | Hand includes three consecutive chows in the same suit, making a nine-tile straight and a chow of 456. |
Chow-Based |
20 | Little Three Dragons | Xiao San Yuan | Hand includes two pungs of dragons and pair of the third dragon. |
Terminals/Honors |
20 | Double Lao Shao | Shuang Piao | Hand includes two sets of terminal chows (123 and 789) from different suits. |
Chow-Based |
30 | Three Numbers | San Shu | Hand includes only tiles of any three numbers as a pung or chow. Dragon or wind tiles are counted as one number. | Suit-Based |
30 | All Linked | Chuan Dai | A sets including the pair include a common numbered tile. |
Suit-Based |
40 | Full Flush | Ching Yi Sher | Hand consists entirely of one suit. Honor tiles are prohibited. |
Suit-Based |
40 | Two Pure Double Chow | Shuang Long Bao Ju | Two pairs of identical chows. |
Chow-Based |
40 | Four into Four | Szu Gui Szu | Hand uses all four of a single suit tile in four different sets. | Special |
50 | Four Concealed Pungs | Szu An Kan | Hand includes four concealed pungs. A melded kong is considered concealed. |
Pung-Based |
50 | All Terminals and Honors | Huen Yiao Dui | Hand consists entirely of terminal and honor tiles. |
Terminals/Honors |
60 | Big Three Dragons | Dah San Yuan | Hand includes pungs (or kongs) of all three dragon tiles. |
Terminals/Honors |
60 | Little Four Winds | Xiao Szu Xi | Hand includes three pungs of winds, and a pair of the fourth wind. |
Terminals/Honors |
60 | All Linked with Three Numbers | Chuan Dai San Shu | Hand includes mixed and pure chows of the same sequence and a pair containing a number from that sequence. |
Chow-Based |
100 | Big Four Winds | Dah Szu Xi | Hand includes pungs (or kongs) of all four wind tiles. |
Terminals/Honors |
100 | Special Eye Pung | Jiang Jiang Pung | Hand consists of all pungs and the pair composed of 2s, 5s, or 8s. |
Pung-Based |
100 | All Terminals | Ching Yiao Dui | Hand made with only terminal suit tiles. |
Terminals/Honors |
100 | All Contain One | Chuan Dai Yi | Hand is made up with four 123 chows and a pair of 1s. |
Chow-Based |
100 | All Contain Nine | Chuan Dai Ju | Hand is made up with four 789 chows and a pair of 9s. |
Chow-Based |
100 | All Honors | Chuan Tsu | Hand is composed entirely of only honor tiles. |
Terminals/Honors |
100 | Blessing of Heaven | Tian Hu | Hand where dealer wins upon the initial deal. | Going Out |
100 | Blessing of Earth | Dee Hu | Winning on the first discard from the dealer. | Going Out |
100 | Two Numbers | Liang Shu | Hand contains all pungs consisting of only two numbers. Wind or dragon tiles count as one number. | Pung-Based |
100 | Four Kongs | Shuh Bar Luo Han | Hand includes four kongs. |
Kong-Based |
100 | Thirteen Orphans | Shuh San Yiao | Hand is composed of singles of any 12 of the 1, 9, and Honor tiles, along with a pair of the 13th. |
Special |
Example
Consider the following winning hand:
1 Jiang (Special Eyes)
2 Dragon Pung
7 All Types
7 All Pungs
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17 fan