Hong Kong New Style Gameplay
Hong Kong New Style: Overview Gameplay Scoring Penalties & Errors Resources
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Hong Kong New Style (HKNS) (also known as Chinese New Style or Shanghai) features a scoring system with many scoring elements. It is recommended for advance players.

Gameplay

The following gameplay sections differ or further clarify rules from the beginner's guide.

During the game a player may call to complete any one of the following sets:

  • Sheung: Claimed from the player to your left or for mahjong.
  • Pung: Claimed from any player. This must be declared before a player has a chance to call sheung. If a player fails to call for a tile, he cannot claim any identical tiles discarded until his next draw.
  • Garng: Claimed from any player. A replacement tile is drawn afterward.
  • Concealed and Small Melded Kong: Announced only after drawing a tile (i.e. not after claiming a tile). A replacement tile is drawn afterward.
  • Flower (optional): Announced immediately. A replacement tile is drawn afterward.

Arrangement of Tiles

Discards
Discards are arranged on the floor in front of their respective discarder in organized rows, placed left to right.

Sets
Tiles claimed are rotated 90 degrees within the set to show which player had discarded it.
Example 1
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Chow. 3-character is claimed from the person to our left.

Concealed Gongs
Concealed gongs have all tiles exposed (face up).

Open Thirteen Orphans Hand

A player may assemble a Thirteen Orphans hand with his discards while also reserving the right to form a concealed hand. In order to do so, one of each honor/terminal tile must be discarded each turn in front of the player. If the tile is claimed by an opponent, the tile counts toward the open Thirteen Orphans hand. The player going for an Open Thirteen Orphans hand is not allow to discard any non-terminal tiles or claim a tile from an opponent. When winning this hand takes precedent over any other player.

Post Hand

If the hand is a draw, the dealer deals again and all players retain their seat winds for the next hand. If the dealer wins the hand, he deals again and all players retain their seat winds for the next hand. If a non-dealer player wins, then the player to the right of the dealer becomes the new dealer and takes the east seat wind. The players change seat winds accordingly.

Post Round

After the round is over the prevalent wind changes. The order of the winds are East, South, West, North.

Post Game

The player with the most points at the end of the game wins.

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