| Guangdong Style | Overview | Gameplay | Scoring |
|---|
After a player says "Mahjong" (and it's confirmed they have a valid winning hand) their Points are totaled, and they receive a payout.
Most rulesets set a minimum point restriction. Some rulesets also set a maximum limit, but many do not.
The Payout
Several things set Guangdong Style apart from HKOS…
- A huge number of winning conditions
- An additive scoring system (instead of the Fan table)
- For wins by discard, the discarder is responsible for the entire payout
- The winner receives the same payout regardless if their winning tile was self-drawn or discarded
Only the winning player receives a payout from their opponents. This depends on if the player self-drew or called the winning tile from a discard.
- Self-Draw: Each player pays the winner Points x1.
- Discard: The discarder pays the winner Points x3, the other two opponents pay nothing.
List of Fan
Like HKNS, Guangdong Style also contains a long list of winning conditions. These depend on the ruleset.
Only winning conditions that were found in a majority of the rulesets were included.
There are 5 basic Point Tiers: I, II, III, IV, V. These on average coincide with points like so…
| Tier | I | II | III | IV | V |
|---|---|---|---|---|---|
| Points | 1 | 3-5 | 10-15 | 20-30 | 40-50 |
- Pure Flush III-IV means about half of the Guangdong Style rulesets score it at Tier III and the other half score it at Tier IV.
- Half Outside Hand *I≬II* means all rulesets that include this pattern score it in between Tier I and Tier II.
For a standardized ruleset built on this data, use GMCR.
Minimum: Tier II recommended.
Maximum: Tier V or none at all.
| Name | Tier | Description |
|---|---|---|
| CLASSIC HONG KONG 清章 | ||
| Self-Drawn Win | I | Player's winning tile was self-drawn |
| Dead Wall Win | I | Winning off a Kong replacement tile from the Dead Wall. |
| Robbing the Kong | I | Winning off a player’s “Added Kong”. |
| Last Tile Win | I | Winning upon drawing the last tile in the Live Wall. |
| Last Discard Win | I | Winning off a discard after the final tile was drawn. |
| Blessing of Heaven | IV-V | East's first tile completes their hand. |
| Blessing of Earth | III-V | East's first discard completes Non-East's hand OR Non-East's first draw completes their hand.* |
| All Chows & No Honors | I | All 4 Melds are Chows. No Pungs, Kongs, or Honors. |
| Dragon Pung | I | Pung/Kong of Dragons |
| Seat Wind Pung | I | Pung/Kong of the player’s Seat Wind. |
| Round Wind Pung | I | Pung/Kong of the Round Wind. |
| All Pungs | II | All 4 Melds are Pungs or Kongs. No Chows. |
| Half Flush | II | Hand has tiles from only a single suit and Honors. |
| Small 3 Dragons | III | 2 Dragon Pungs/Kongs + 1 Dragon Pair. |
| Pure Flush | III-IV | Hand has tiles from only a single suit. No Honors. |
| Small 4 Winds | IV | 3 Pungs/Kongs of Winds + Pair of Winds. |
| Big 3 Dragons | III-V | Three Pungs/Kongs of the Dragons. |
| Impure 13 Orphans | III-V | One of each Terminal/Honor plus another. Deviates from the 4 Melds and 1 Pair rule. |
| Pure 13 Orphans | V | 13 Orphans with a 13-sided wait. |
| Pure 9 Gates | V | Can be any Suit. Winning tile is a 9-sided wait: 1112345678999. |
| Big 4 Winds | V | 4 Pungs/Kongs of Winds + Pair of anything. |
| All Honors | IV-V | Every tile is an Honor. |
| 4 Kongs / The 18 Arhats | V | Any four Kongs. A whopping 18 tiles. |
| NEW 6 六獨 | ||
| Self-Drawn Hand | I | All tiles are concealed when a player declares “Mahjong”. |
| Single Wait | I | The winning tile was a Middle Wait, Edge Wait, or Pair Wait. |
| All Simples | I | All of the tiles are 2-8. No Terminals or Honors. |
| 258 Pair / Pair of Generals | I | 4 Chows/Pungs/Kongs and 1 Pair of 2s, 5s, or 8s. |
| 2 Suits | I | Hand is made up of only two suits. No Honors. |
| Fully Concealed | II | All 14 tiles were self-drawn. |
| NEW 18 十八番 | ||
| 2 Identical Chows | I | 2 identical Chows. |
| Tile Hog | I | Using all four of a tile in a single-suit, without using them in a Kong. |
| Old & Young Chows | I | 123 & 789 in the same suit. |
| Old & Young Pungs | I | A Pung/Kong of 1s and a Pung/Kong of 9s all in the same suit. |
| Half Outside Hand | I≬II | Only terminal Melds and Honors. |
| Fully Exposed Hand | II | All 4 Melds are Exposed and the single Pair wait is called from a discard. |
| Pure Straight | II | Three Chows in a single suit making 9 continuous numbers (1-9). |
| Pure Outside Hand | II | Only Terminal Melds. No Honors. |
| 3 Self-Drawn Pungs | I-III | 3 Self-Drawn Pungs. |
| All Types | II | A hand with Circles, Bamboo, Characters, Dragons, & Winds. |
| 3 Consecutive Pungs | II-III | 3 Pungs, same suit, sequential order. |
| 3 Similar Chows | II | 3 of the same Chow in all 3 suits. |
| 3 Similar Pungs | II | 3 of the same Pung in all 3 suits. |
| Double-Double | III-IV | 2 sets of two identical Chows. |
| 4 Consecutive Pungs | IV-V | 4 Pungs/Kongs of the same suit in sequential order. |
| 4 Self-Drawn Pungs | IV | 4 Self-Drawn Pungs/Kongs. |
| All Terminals | V | 4 Pungs/Kongs of Terminals + Pair of Terminals. |
| TILE HOGS | ||
| 4 Into 2 | I | Tile Hog with a Pung & Chow |
| 4 Into 3 | I≬II | Tile Hog with 2 Chows & 1 Pung |
| 4 Into 4 | II-IV | Tile Hog with 4 Chows |
| 無奇不有 (Common) | ||
| Golden Wait | I≬II | All Melds were called from discards, but the pair is self-drawn. |
| 4 Called Pungs | I | 4 Pungs were called from discards. No Self-Drawn Kongs. |
| Flower Straight | I | Three Chows in three suits making 9 continuous numbers (1-9). |
| 2 Kongs | I-II | Two Kongs. |
| 3 Values | III | Only 3 different Values in the entire hand. Values are 1s, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, Dragons, or Winds. |
| All Linked | III | All Melds and the Pair have the same number. |
| 3 Identical Chows | II-III | 3 identical Chows. |
| All Terminals & Honors | II-IV | Only terminals and Honors. |
| 7 Pairs | 7 | 7 unique Pairs. Deviates from the 4 Melds and 1 Pair rule. |
| 3 Kongs | III | 3 Kongs. |
| 2 Values | IV | Only 2 different Values in the entire hand. Values are 1s, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, Dragons, or Winds. |
| 258 Hand / All Generals | III-V | All 2's 5's and/or 8's. |
| 4 Identical Chows | III-V | 4 identical Chows + Pair of anything. |
| All Green | V | Tiles are 23468 Bamboo or Green Dragons. |
| 無奇不有 (Uncommon) | ||
| Center 5 Wait | I | Waiting for a 5 in a 456. |
| No Fives | I | No 5s in the hand |
| 3 Pure Shifted Chows | II-III | 3 Chows of the same suit shifted by 1 or 2. Example: 123 234 345 or 123 345 567 |
| 4 Pure Shifted Chows | III-IV | 4 Chows of the same suit shifted by 1 or 2. Example: 123 234 345 456 or 123 345 567 789 |
| Double Old-Young Chows | II-III | 2 sets of Old-Young Chows. |
| Endangered Wait | I | Winning off a tile where the other 3 copies are visible in discards or called tiles. |
| 3 Big Winds | II-III | Three Pungs/Kongs of Winds. |
| 7 Pure Consecutive Pairs | V | 7 Pairs of the same suit in sequence. Example: 22 33 44 55 66 77 88 |
| Big 7 Stars | V | 1 pair of each honor |
| Blessing of Man | III-V | Non-East's first draw completes their hand OR Non-East's first discard completes an opponent's hand.* |
| "The Great Chaos" | Varies | A variety of patterns known as "Knitted" in Chinese Official MCR. |
Due to the game's Chinese/Cantonese/Taiwanese/HK-ese/Japanese influence, no one agrees on what 'Blessing of Earth' and 'Blessing of Man' do. Half of the rulesets that use them say one thing, the other half say something else.
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