Guangdong Style Scoring
Guangdong Style Overview Gameplay Scoring

After a player says "Mahjong" (and it's confirmed they have a valid winning hand) their Points are totaled, and they receive a payout.

Most rulesets set a minimum point restriction. Some rulesets also set a maximum limit, but many do not.

The Payout

Several things set Guangdong Style apart from HKOS

  1. A huge number of winning conditions
  2. An additive scoring system (instead of the Fan table)
  3. For wins by discard, the discarder is responsible for the entire payout
  4. The winner receives the same payout regardless if their winning tile was self-drawn or discarded

Only the winning player receives a payout from their opponents. This depends on if the player self-drew or called the winning tile from a discard.

  • Self-Draw: Each player pays the winner Points x1.
  • Discard: The discarder pays the winner Points x3, the other two opponents pay nothing.

List of Fan

Like HKNS, Guangdong Style also contains a long list of winning conditions. These depend on the ruleset.

This table was created by comparing 9 different Guangdong Style rulesets.
Only winning conditions that were found in a majority of the rulesets were included.
There are 5 basic Point Tiers: I, II, III, IV, V. These on average coincide with points like so…
Tier I II III IV V
Points 1 3-5 10-15 20-30 40-50
  • Pure Flush III-IV means about half of the Guangdong Style rulesets score it at Tier III and the other half score it at Tier IV.
  • Half Outside Hand *I≬II* means all rulesets that include this pattern score it in between Tier I and Tier II.

For a standardized ruleset built on this data, use GMCR.

Minimum: Tier II recommended.
Maximum: Tier V or none at all.

Name Tier Description
CLASSIC HONG KONG 清章
Self-Drawn Win I Player's winning tile was self-drawn
Dead Wall Win I Winning off a Kong replacement tile from the Dead Wall.
Robbing the Kong I Winning off a player’s “Added Kong”.
Last Tile Win I Winning upon drawing the last tile in the Live Wall.
Last Discard Win I Winning off a discard after the final tile was drawn.
Blessing of Heaven IV-V East's first tile completes their hand.
Blessing of Earth III-V East's first discard completes Non-East's hand OR Non-East's first draw completes their hand.*
All Chows & No Honors I All 4 Melds are Chows. No Pungs, Kongs, or Honors.
Dragon Pung I Pung/Kong of Dragons
Seat Wind Pung I Pung/Kong of the player’s Seat Wind.
Round Wind Pung I Pung/Kong of the Round Wind.
All Pungs II All 4 Melds are Pungs or Kongs. No Chows.
Half Flush II Hand has tiles from only a single suit and Honors.
Small 3 Dragons III 2 Dragon Pungs/Kongs + 1 Dragon Pair.
Pure Flush III-IV Hand has tiles from only a single suit. No Honors.
Small 4 Winds IV 3 Pungs/Kongs of Winds + Pair of Winds.
Big 3 Dragons III-V Three Pungs/Kongs of the Dragons.
Impure 13 Orphans III-V One of each Terminal/Honor plus another. Deviates from the 4 Melds and 1 Pair rule.
Pure 13 Orphans V 13 Orphans with a 13-sided wait.
Pure 9 Gates V Can be any Suit. Winning tile is a 9-sided wait: 1112345678999.
Big 4 Winds V 4 Pungs/Kongs of Winds + Pair of anything.
All Honors IV-V Every tile is an Honor.
4 Kongs / The 18 Arhats V Any four Kongs. A whopping 18 tiles.
NEW 6 六獨
Self-Drawn Hand I All tiles are concealed when a player declares “Mahjong”.
Single Wait I The winning tile was a Middle Wait, Edge Wait, or Pair Wait.
All Simples I All of the tiles are 2-8. No Terminals or Honors.
258 Pair / Pair of Generals I 4 Chows/Pungs/Kongs and 1 Pair of 2s, 5s, or 8s.
2 Suits I Hand is made up of only two suits. No Honors.
Fully Concealed II All 14 tiles were self-drawn.
NEW 18 十八番
2 Identical Chows I 2 identical Chows.
Tile Hog I Using all four of a tile in a single-suit, without using them in a Kong.
Old & Young Chows I 123 & 789 in the same suit.
Old & Young Pungs I A Pung/Kong of 1s and a Pung/Kong of 9s all in the same suit.
Half Outside Hand I≬II Only terminal Melds and Honors.
Fully Exposed Hand II All 4 Melds are Exposed and the single Pair wait is called from a discard.
Pure Straight II Three Chows in a single suit making 9 continuous numbers (1-9).
Pure Outside Hand II Only Terminal Melds. No Honors.
3 Self-Drawn Pungs I-III 3 Self-Drawn Pungs.
All Types II A hand with Circles, Bamboo, Characters, Dragons, & Winds.
3 Consecutive Pungs II-III 3 Pungs, same suit, sequential order.
3 Similar Chows II 3 of the same Chow in all 3 suits.
3 Similar Pungs II 3 of the same Pung in all 3 suits.
Double-Double III-IV 2 sets of two identical Chows.
4 Consecutive Pungs IV-V 4 Pungs/Kongs of the same suit in sequential order.
4 Self-Drawn Pungs IV 4 Self-Drawn Pungs/Kongs.
All Terminals V 4 Pungs/Kongs of Terminals + Pair of Terminals.
TILE HOGS
4 Into 2 I Tile Hog with a Pung & Chow
4 Into 3 I≬II Tile Hog with 2 Chows & 1 Pung
4 Into 4 II-IV Tile Hog with 4 Chows
無奇不有 (Common)
Golden Wait I≬II All Melds were called from discards, but the pair is self-drawn.
4 Called Pungs I 4 Pungs were called from discards. No Self-Drawn Kongs.
Flower Straight I Three Chows in three suits making 9 continuous numbers (1-9).
2 Kongs I-II Two Kongs.
3 Values III Only 3 different Values in the entire hand. Values are 1s, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, Dragons, or Winds.
All Linked III All Melds and the Pair have the same number.
3 Identical Chows II-III 3 identical Chows.
All Terminals & Honors II-IV Only terminals and Honors.
7 Pairs 7 7 unique Pairs. Deviates from the 4 Melds and 1 Pair rule.
3 Kongs III 3 Kongs.
2 Values IV Only 2 different Values in the entire hand. Values are 1s, 2s, 3s, 4s, 5s, 6s, 7s, 8s, 9s, Dragons, or Winds.
258 Hand / All Generals III-V All 2's 5's and/or 8's.
4 Identical Chows III-V 4 identical Chows + Pair of anything.
All Green V Tiles are 23468 Bamboo or Green Dragons.
無奇不有 (Uncommon)
Center 5 Wait I Waiting for a 5 in a 456.
No Fives I No 5s in the hand
3 Pure Shifted Chows II-III 3 Chows of the same suit shifted by 1 or 2. Example: 123 234 345 or 123 345 567
4 Pure Shifted Chows III-IV 4 Chows of the same suit shifted by 1 or 2. Example: 123 234 345 456 or 123 345 567 789
Double Old-Young Chows II-III 2 sets of Old-Young Chows.
Endangered Wait I Winning off a tile where the other 3 copies are visible in discards or called tiles.
3 Big Winds II-III Three Pungs/Kongs of Winds.
7 Pure Consecutive Pairs V 7 Pairs of the same suit in sequence. Example: 22 33 44 55 66 77 88
Big 7 Stars V 1 pair of each honor
Blessing of Man III-V Non-East's first draw completes their hand OR Non-East's first discard completes an opponent's hand.*
"The Great Chaos" Varies A variety of patterns known as "Knitted" in Chinese Official MCR.

Due to the game's Chinese/Cantonese/Taiwanese/HK-ese/Japanese influence, no one agrees on what 'Blessing of Earth' and 'Blessing of Man' do. Half of the rulesets that use them say one thing, the other half say something else.

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