Filipino Overview
Filipino: Overview Gameplay Scoring Penalties & Errors Resources
Filipino Mahjong
Filipino
Filipino
Length Variable
Tiles Used
Wall 144 tiles
Hand 16 tiles
Dead Wall None
Scoring
System Pattern
Unit Currency (Assuming $)
Minimum $1
Maximum -
Payout Winner only

Filipino Mahjong is similar to Taiwanese Mahjong in that it uses 16 tiles in the hand. However, it is important to note that honors are treated as flowers in this variation.

Preliminaries

Equipment

Bams Cracks Dots Winds Dragons Flowers Seasons Jokers Red tiles
Tiles used 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-X_mark.svg.png 15px-X_mark.svg.png
  • 144 tiles
  • Dice (x2)

Honors

Honor tiles are not part of the hand but rather treated as flowers. You draw from the opposite end of the wall after setting aside an honor tile.

Seating

For casual play any seating arrangement will do. Tiles are then dealt accordingly to each player.

Winds

See Main Article: Seat and Prevalent Winds

Seat winds are winds assigned to each player prior to the start of the game. The player who is in the East position is the dealer. Following counterclockwise, is South, West and North.

hand1.png
The player sitting at the star is East in the first hand

If the deal passes when the hand is over the player’s wind change. The player who was originally East position is now North, the player starting as South is now East, etc. In other words, the winds rotate counterclockwise.

hand2.png
The player sitting at the star is now South

When the player who was originally East becomes East again (deals again) a new round begins.

Each round is assigned a wind, known as the prevalent wind or round wind. After each round the prevalent wind changes. For the first round the prevalent wind is East, for the second South, third West, and fourth North. A marker or indicator is commonly used to keep track of the round.

Dealing

Tiles are then dealt accordingly to each player. The wall will be 18 tiles in length. Note that there is no dead wall.

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