Chinese Official Scoring
Chinese Official MCR Overview Gameplay Scoring

The winner adds up the value of their hand. The opponents may check and verify. Opponents need not assist the winner in calculating the value of the hand if it is underscored. To visually show the value of the hand, the winning player uses (from their discards) a single face up tile to represent 1 point and a face down tile to represent 10.

Scoring Restrictions and Principles

A valid hand must be worth at least 8 "Fan" (excluding points for Flowers). The hand must contain 14 tiles and be composed of four sets and a pair (with the exception of special limit hands). If two players call "Mahjong" for the same discard, the player sitting closest to East in turn order is given the tile.

Principles for Counting "Fan"

  1. The Non-Repeat Principle: When an Fan is implied or included by another Fan, it is not scored.
  2. The Non-Separation Principle: After combining sets to arrange a Fan, it cannot be re-arranged to create another.
  3. Non-Identical Principle: If a set is used to create a Fan, it cannot be used with other sets to create the same Fan.
  4. Freedom to Choose: If a set can form both a high-scoring and low-scoring Fan, the player has the right to choose which Fan will be scored.
  5. Exclusionary Rule: When sets have been combined to create a Fan, the player can combine any remaining sets once with a set that has already been used.

If the winner won by Discard, they receive the score from the discarder + 8 basic points from each player.
If the winner won by Self-draw, they receive the score + 8 points from all players.
There is no scoring maximum.

Score Table

"Fan" Hand Description Type
1 Pure Double Chow Hand includes two identical chows in the same suit. Chow-Based
1 Mixed Double Chow Hand includes two chows of the same numbers but in different suits. Chow-Based
1 Short Straight Hand includes two chows in the same suit that run consecutively after one another to make a six-tile straight. Chow-Based
1 Two Terminal Chows Hand includes a 123 chow and a 789 chow in the same suit. Chow-Based
1 Pung of Terminals or Honors Hand includes a pung (or kong) of 1's, 9's, or winds that aren't the prevalent wind nor the player's seat wind. Terminals/Honors
1 Melded Kong Hand includes a melded kong. Kong-Based
1 One Voided Suit Hand uses tiles from only two of the three suits. The hand can include honors. Suit-Based
1 No Honor Tiles Hand uses suit tiles only. Suit-Based
1 Edge Wait Winning on a 3 to form a 123 chow, or solely for a 7 to form a 789 chow. This tile must be the only one that will complete four sets and a pair. Going Out
1 Closed Wait Waiting solely for the middle tile of a chow. This tile must be the only one that will complete four sets and a pair. Going Out
1 Single Wait Waiting solely for a tile to form a pair. This tile must be the only one that will complete four sets and a pair. Going Out
1 Self-Drawn Winning on a tile drawn from the wall. Going Out
1 Flower Tiles Each flower tile is worth 1 point. They do not count towards the 8 point minimum for making mahjong. Special
2 Dragon Pung Hand includes a pung (or kong) of dragons. Terminals/Honors
2 Prevalent Wind Hand includes a pung (or kong) of the prevalent wind. Terminals/Honors
2 Seat Wind Hand includes a pung (or kong) of the player’s seat wind. Terminals/Honors
2 Concealed Hand Hand includes four concealed sets and is won by discard. Going Out
2 All Chows Hand consists of all chows and no honors. Chow-Based
2 Tile Hog Hand uses all four of a suit tile without using them as a kong. Special
2 Double Pung Hand includes two pungs of the same number in two different suits. Pung-Based
2 Two Concealed Pungs Hand includes two concealed pungs. Pung-Based
2 Concealed Kong Hand includes one concealed kong. Kong-Based
2 All Simples Hand consists entirely of simples. Suit-Based
4 Outside Hand Hand includes terminals and honors in each set, including the pair. Terminals/Honors
4 Fully Concealed Hand Hand consists entirely of concealed sets and is won by self-draw. Going Out
4 Two Kongs Hand includes two melded kongs. Kong-Based
4 Last Tile Winning on a tile that is the last of its kind. This fact must be clear based on the visible discards, melds, and the winning player’s hand. Going Out
6 All Pungs Hand includes four pungs (or kongs) and a pair. Pung-Based
6 Half Flush Hand composed entirely of honors and suit tiles of only one suit. Suit-Based
6 Mixed Shifted Chows Hand includes three chows, one in each suit, each shifted up one number from the last. Chow-Based
6 All Types Hand in which each set, including the pair, is composed of a different type of tile (characters, bamboos, dots, winds, and dragons). Suit-Based
6 Melded Hand Hand includes four melded sets and is won by discard. Going Out
6 Two Dragon Pungs Hand includes two pungs (or kongs) of dragons. Terminals/Honors
8 Mixed Straight Hand includes a 123 chow in one suit, a 456 chow in another suit, and a 789 chow in the third suit. Chow-Based
8 Reversible Tiles Hand consists entirely of reversible tiles (1,2,3,4,5,8,9 dots; 2,4,5,6,8,9 bamboo; and white dragon). Special
8 Mixed Triple Chow Hand includes three chows of the same numerical sequence, one in each suit. Chow-Based
8 Mixed Shifted Pungs Hand includes three pungs (or kongs), one in each suit, each shifted up one number from the last. Pung-Based
8 Chicken Hand A hand that would otherwise earn 0 points (excluding flowers). Special
8 Last Tile Draw Self-drawn win on the last tile of the wall. Going Out
8 Last Tile Claim Win by discard on the discard after the last tile of the wall is drawn. Going Out
8 Out with Replacement Tile Winning on the replacement tile drawn after declaring a kong. Counts as self-drawn. Going Out
8 Robbing the Kong Winning off the tile that somebody adds to a melded pung. Going Out
8 Two Concealed Kongs Hand includes two concealed kongs. Kong-Based
12 Lesser Honors and Knitted Tiles Hand composed of singles of any honors and singles of suit tiles that belong to different knitted sequences. Combines with Fully Concealed Hand if Self-Drawn. Special
12 Knitted Straight Hand includes a nine-tile straight formed with 3 different knitted sequences. Special
12 Upper Four Hand consists entirely of suit tiles 6 through 9. Suit-Based
12 Lower Four Hand consists entirely of suit tiles 1 through 4. Suit-Based
12 Big Three Winds Hand includes pungs (or kongs) of three of the winds. Terminals/Honors
16 Pure Straight Hand includes three consecutive chows in the same suit, making a nine-tile straight. Chow-Based
16 Three-Suited Terminal Chows Hand consists of a 123 chow and 789 chow in one suit, a 123 chow and 789 chow in another suit, and a pair of fives in the third suit. Chow-Based
16 Pure Shifted Chows Hand includes three chows in one suit, each shifted up either one or two numbers from the last, but not a combination of both. Chow-Based
16 All Fives Hand uses a 5 suit tile in every set, including the pair. Suit-Based
16 Triple Pung Hand includes three pungs of the same number, one in each suit. Pung-Based
16 Three Concealed Pungs Hand includes three concealed pungs. Pung-Based
24 Seven Pairs Hand consists of seven pairs. May combine with Fully Concealed Hand if Self-Drawn. Special
24 Greater Honors and Knitted Tiles Hand consists of one tile of every wind and dragon, and singles of suit tiles that belong to separate knitted sequences. May combine with Fully Concealed Hand if Self-Drawn. Special
24 All Even Pungs Hand consists of four pungs and a pair, using only even-numbered suit tiles. Suit-Based
24 Full Flush Hand consists entirely of suit tile of the same suit. Suit-Based
24 Pure Triple Chow Hand includes three chows of the same numerical sequence and in the same suit. Chow-Based
24 Pure Shifted Pungs Hand includes three pungs (or kongs) of the same suit, each shifted one up from the last. Pung-Based
24 Upper Tiles Hand consisting entirely of 7, 8, and 9 suit tiles. Suit-Based
24 Middle Tiles Hand consisting entirely of 4, 5, and 6 suit tiles. Suit-Based
24 Lower Tiles Hand consisting entirely of 1, 2, and 3 suit tiles. Suit-Based
32 Four Shifted Chows Hand includes four chows in one suit, each shifted up 1 or 2 numbers from the last, but not a combination of both. Chow-Based
32 Three Kongs Hand includes three kongs. May combine with Three Concealed Pungs if the kongs are all concealed. Kong-Based
32 All Terminals and Honors Hand consists entirely of terminals and honors. Terminals/Honors
48 Quadruple Chow Hand includes four chows of the same numerical sequences in the same suit. Chow-Based
48 Four Pure Shifted Pungs Hand includes four pungs (or kongs) in the same suit, each shifted up one from the last. Pung-Based
64 All Terminals Hand made with only terminal suit tiles. Terminals/Honors
64 Little Four Winds Hand includes three pungs of winds, and a pair of the fourth wind. Can combine with Prevalent Wind and Seat Wind. Terminals/Honors
64 Little Three Dragons Hand includes two pungs of dragons and pair of the third dragon. Terminals/Honors
64 All Honors Hand is composed entirely of only honor tiles. Terminals/Honors
64 Four Concealed Pungs Hand includes four concealed pungs. Combines with Fully Concealed Hand if Self-Drawn. Pung-Based
64 Pure Terminal Chows Hand includes two 123 chows, two 789 chows, and a pair of 5's, all in the same suit. Chow-Based
88 Big Four Winds Hand includes pungs (or kongs) of all four wind tiles. Terrminals/Honors
88 Big Three Dragons Hand includes pungs (or kongs) of all three dragon tiles. Terminals/Honors
88 All Green Hand is composed entirely of the 2, 3, 4, 6, 8 of bamboo and/or green dragon tiles. Suit-Based
88 Nine Gates Holding a concealed hand of 1112345678999 tiles in one suit, and winning on the 1, 2, 3, 4, 5, 6, 7, 8, or 9 of the same suit. Combines with Fully Concealed Hand if Self-Drawn. Suit-Based
88 Four Kongs Hand includes four kongs. Does not combine with Single Wait. Points for concealed pungs can be added. Kong-Based
88 Seven Shifted Pairs Hand is composed of seven pairs in the same suit, each shifted one up from the last. Combines with Fully Concealed Hand if Self-Drawn. Special
88 Thirteen Orphans Hand is composed of singles of any 12 of the 1, 9, and Honor tiles, along with a pair of the 13th. Combines with Fully Concealed Hand if Self-Drawn. Special

Remember the Non-Repeat Principle: When a fan is implied by or included by another fan, it is not scored. For example, if you have a Middle Tiles hand, you can't add points for All Simples or No Honor Tiles.

Note that having one concealed kong and one melded kong is worth six points.

The Official Green Book: PDF

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