| Chinese Classical | Overview | Gameplay | Scoring |
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Chinese Classical Mahjong, Shanghai New Style Mahjong (SHNS), and Hong Kong New Style Mahjong (HKNS) score a combination of Mini Points and Doubles where all players pay and receive points. The latter two variants also reward wins by self-draw and punish discarders when there's a win by discard.
Over the years, Chinese Classical went through several changes within China. Some of the tables on this page have multiple rulesets…
- Early Classical (1900s)
- Late Classical (1910s)
- Shanghai New Style (1920s)
- Hong Kong New Style (1950s)
The Process
After a player wins, each player totals their Point Total.
- Each player counts the sum of their Doubles
- Each player counts their Mini Points
- The winner also counts their Bonus Mini Points
- Point Total = Mini PointsDoubles
And then the Payout occurs. Let's break it down table-by-table…
Step 1: The Doubles Table
All players calculate the sum of their Doubles.If the player has a 100 or 200 Point hand, they skip to the Final Step.
| Dragon Pung/Kong | 1 Double |
| Seat Wind Pung/Kong | 1 Double |
| Round Wind Pung/Kong | 1 Double |
| 2 Seat Flowers | 1 Double |
| Half Flush | 1 Double |
| Pure Flush | 3 Doubles |
| All Honors | 3 Doubles |
| Blessing of Earth | 100 Points |
| Blessing of Heaven | 200 Points |
| 3 Big Dragons | 200 Points |
| 13 Orphans | 200 Points |
| 4 Big Winds | 200 Points |
| 9 Gates | 200 Points |
Step 2: The Mini Point Table
All players calculate their Mini Points using this table.
| Each Pung | Each Kong | |||
| Exposed | Concealed | Exposed | Concealed | |
| 2-8 | 2 | 4 | 8 | 16 |
| 1 or 9 | 4 | 8 | 16 | 32 |
| Dragon | 4 | 8 | 16 | 32 |
| Seat/Round Wind | 4 | 8 | 16 | 32 |
| Pair of Seat/Round Winds | 2 | |||
| Pair of Dragons | 2 | |||
Step 2.5: The Bonus Mini Point Table
Only the winner calculates their Bonus Mini Points. They then add their Bonus Mini Points to their Mini Points.
| Mahjong | 10 | Bonus Points for Winning |
| Pinghu | 4 | All Chows, No Value Honor Pairs |
| All Pungs | 4 | All Pungs or Kongs of any type |
| Replacement Tile Win | 4 | Winning off the Kong replacement tile |
| Last Tile Win | 4 | Winning upon drawing the last tile in the wall |
| Self-Drawn Win | 2 | Drawing the winning tile |
| Single Wait | 2 | Winning off a Pair Wait, Middle Wait, or Edge Wait |
| Double Pair Wait | 2 | Winning off 2 Pairs Waiting to complete a Pung |
Step 3: The Total Score
Instead of using an exponent, players can use the scoring table below.| Doubles | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Points | 2 | 4 | 8 | 16 | 32 | 64 | 128 | 256 | 512 | 1024 |
Total Score = Mini Points x Points
Final Step: The Payout
The winner never pays.
East pays and receives double (unless they won).
Here are two examples. In the example on the left South won. In the example on the right East won.
| SOUTH got 30 pts, WEST got 8 pts, NORTH got 4 pts, EAST got 4 pts | SOUTH got 16 pts, WEST got 0 pts, NORTH got 4 pts, EAST got 40 pts | |||||||||
| SOUTH | WEST | NORTH | EAST | SOUTH | WEST | NORTH | EAST | |||
| SOUTH Pays | 0 | 0 | 0 | SOUTH Pays | 0 | 4 | 40x2 | |||
| WEST Pays | 30 | 4 | 4x2 | WEST Pays | 16 | 4 | 40x2 | |||
| NORTH Pays | 30 | 8 | 4x2 | NORTH Pays | 16 | 0 | 40x2 | |||
| EAST Pays | 30x2 | 8x2 | 4x2 | EAST Pays | 0 | 0 | 0 | |||
| SOUTH gained 120, WEST lost 18, NORTH lost 34, EAST lost 68 | SOUTH lost 52, WEST lost 100, NORTH lost 88, EAST gained 240 | |||||||||
Self-Draw vs. Discard Payout
Old Style Chinese Classical: Although the winner's Mini Points increase if they self-draw their winning tile, it does not effect how the other players pay them. Therefore, unlike many contemporary Mahjong variants, the player who discards the winning tile is not penalized.
New Style Chinese Classical: The player who discarded the winning tile is penalized. It's very complicated; update coming soon.
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