_{Chinese Classical:} |
_{Overview} |
_{Gameplay} |
_{Scoring} |
_{Penalties & Errors} |
_{Resources} |
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Chinese Classical scoring is pung-based. You earn points for each set that is a pung or kong; no points for chows. Concealed sets are often worth more and certain patterns and lucky tiles will double the value of your hand.

# Initial Points

- A limit of 500 points is often set. A non-dealer can win up to 2000 points in one hand (500 x 2 non-dealers + 1000 x 1 dealer). The dealer can win up to 3000 points in one hand (1000 x 3 non-dealers).
- There is no minimum requirement.

# Criteria

The hand must contain 14 tiles and be composed of four sets and a pair (with the exception of special limit hands). If two players call mahjong for the same discard, the player sitting closest to East in turn order is given the tile.

# Outline

Twenty points is awarded to the winner on top of any other additive points. Next, doubles are applied to the hand: multiply the hand by $2^{x}$ where $x$ is the number of doubles. East is paid double when he/she wins, but on the same token pays out double when he/she loses a hand. Payment among losers is optional and should be decided before playing. The amount of points a player can earn in one hand is restricted to a limit. The limit is often set at 500 or 1,000.

**Win by a discarded tile**: The discarding player pays the full value of the winner's hand.**Win by self-drawn tile**: All players pay the full value of the winner's hand.

# Scoring Table

**Additive points:**

Value | Going Out |
---|---|

20 | Winning Bonus (only for the winner) |

4 | Flower Tile |

2 | Self-Drawn Win |

10 | Concealed Hand |

2 | Pair of Dragons |

2 | Pair of Seat or Prevalent Wind |

2 | Edge, Closed, or Single Wait |

Value | Melded/Concealed Sets |

2/4 | Pung of Simples |

4/8 | Pung of Terminals or Honors |

8/16 | Kong of Simples |

16/32 | Kong of Terminals or Honors |

**Doubles:**

The following hands double the player's points.

Doubles | Hand | Description | Pattern |
---|---|---|---|

1 | Pure Straight | Three chows of the numerical sequences from 1-9 of the same suit. |
Chow-Based |

1 | All Pungs | Hand contains all pungs/kongs. |
Pung-Based |

1 | Three Concealed Pungs | Hand contains three concealed pungs/kongs. |
Pung-Based |

1 | Dragon Pung | A pung/kong of dragons. |
Terminals/Honors |

3 | Little Three Dragons | Two pungs/kongs of dragons and a pair of the third |
Terminals/Honors |

1 | Seat/Prevalent Wind | A pung/kong of seat or prevalent wind. |
Terminals/Honors |

1 | All Simples | Hand contains all simple tiles. |
Suit-Based |

1 | Outside Hand | Hand contains terminals/honors and one terminal chow. |
Terminals/Honors |

1 | All Terminals and Honors | Hand contains all terminals or honors. |
Terminals/Honors |

1 | Half Flush | Hand contains one suit and honor tiles. |
Suit-Based |

1 | Out on a Replacement | Winning after drawing a replacement tile. | Going Out |

1 | Robbing the Kong | Winning on off a tile used to extend a kong. | Going Out |

1 | Last Tile Draw/Discard | Winning on the very last tile or the following discard. | Going Out |

1 | Fully Concealed Hand | Hand consists entirely of concealed sets and is won by self-draw. |
Going Out |

1 | Flower of Player's Seat | Having a player's corresponding flower/season tile. | Special |

4 | Full Flush | Hand contains one suit. |
Suit-Based |

4 | All Flowers | Hand contains all flower tiles. Implies Seat Flower. |
Special |

4 | All Seasons | Hand contains all seasons tiles. Implies Seat Season. . |
Special |

## Limit Hands

The following hands earn the maximum number of points.

Value | Hand | Description | Pattern |
---|---|---|---|

Limit | Blessing of Heaven | East goes out on the initial draw. Hand must be concealed. | Going Out |

Limit | Blessing of Earth | Player goes out in the draw. Hand must be concealed. | Going Out |

Limit | Four Concealed Pungs | Hand contains our concealed pungs/kongs and a pair. |
Pung-Based |

Limit | Four Kongs | Hand contains four kongs and a pair. |
Kong-Based |

Limit | All Terminals | Hand consists of all terminal pungs/kongs and a pair. |
Terminals/Honors |

Limit | All Honors | Hand consists of all honor pungs/kongs and a pair. |
Terminals/Honors |

Limit | Thirteen Orphans | One of each honor/terminal and a pair of honors/terminals. |
Special |

Limit | Nine Gates | Concealed 1112345678999 of one suit and a matching tile of the same suit. |
Suit-Based |

Limit | Big Three Dragons | Hand consists of three pungs/kongs of dragons. |
Terminals/Honors |

Limit | Little Four Winds | Hand consists of three pungs/kong of winds and a pair of winds. |
Terminals/Honors |

Limit | Big Four Winds | Hand consists of four pungs/kongs of winds. |
Terminals/Honors |

Limit | Plucking the Moon from the Bottom of the Sea |
Win by self-drawn from last tile draw, where the last tile is 1-dot. | Going Out |

Limit | Gathering the Plumb Blossom from the Roof |
Win by replacement tile, where the replacement tile is 5-dots. | Going Out |

Limit | Scratching a Carrying Pole |
Win by robbing the kong, where the robbed tile is 2-bamboo. | Going Out |

Limit | Two-Fold Fortune |
Win by first declaring a kong, where the replacement tile is used to declare a second kong, where the second replacement tile completes the hand. This is also known as Kong on Kong. | Going Out |

Limit | Dealer's 13 Consecutive Win |
Dealer automatically earns the limit after 13 wins in a row. | Going Out |

The latter half of the limit hand table are uncommon special hands particular to Chinese Classical mahjong; most of which are near impossible to get.

# Example

Consider the following hand.

concealed pung | concealed chow | melded pung | melded chow | pair |

**Added points**

20, winning

8, concealed pung of honors

0, concealed chow

4, melded pung of terminals

0, melded chow

0, valueless pair

—

32

**Doubles**

1, pung of dragons

1, half flush

—

2. Two doubles means you multiply the score by four.

Total score = $32 \times 4 = 128$.