Chinese Classical Gameplay
Chinese Classical: Overview Gameplay Scoring Penalties & Errors Resources
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The object of the game is to complete a hand before anyone else using 14 tiles. The hand will consist of four sets and a pair (with the exception of special hands). The number of points — not the number of wins — at the end of the game determines the winner.

Gameplay

The following gameplay sections differ or further clarify rules from the beginner's guide.

During the game a player may call to complete any one of the following sets:

  • Chow: Claimed from the player to your left or for mahjong.
  • Pung: Claimed from any player.
  • Kong: Claimed from any player. A replacement tile is drawn afterward.
  • Concealed and Small Melded Kong: Announced only after drawing a tile (i.e. not after claiming a tile). A replacement tile is drawn afterward.
  • Flower (optional): Announced immediately. A replacement tile is drawn afterward.

Arrangement of Tiles

Discards
Discards are placed randomly on the floor in no specific order. It is up to the player to try and discern what tiles his opponents need.

Sets
Concealed kongs have two inner tiles face up and two tiles face down. This is the distinguish concealed and exposed kongs when scoring.

Example

z1.gifd3.gifd3.gifz1.gif
A concealed kong of 3-dots.

Post Hand

The dealer wins the current hand he/she deals again, retaining the East position, otherwise the deal passes. The hand ends in draw the deal passes to the player to the right. A round is over when all players get a chance to deal.

Post Round

After the round is over the prevalent wind changes. The order of the winds are East, South, West, North.

Post Game

The player with the most points at the end of the game wins.

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