Korean Mahjong Rules
Korean Mahjong: Overview Gameplay Scoring Penalties & Errors Resources
Korean Mahjong
Length 32 hands
Tiles Used
Wall 104 tiles
Hand 13 tiles
Dead Wall None
System Point-based
Unit Point
Minimum 2 points
Maximum 80 points
Payout Winner only

Korean Mahjong is best known as two-suited mahjong, for not using the bamboo suit tiles at all. Lacking one suit, the gameplay and dynamics are different. All pungs or single-suited hands are common ones to go out on. This distinctive style makes Korean mahjong is suited for three players. Some elements are borrowed from Japanese Mahjong.

In some three player variations, two north wind tiles are discarded. This makes it a very unique version in mahjong in that there are only two of one tile. No player takes the North position nor is there a round of the north meaning a full session is nine games. The north wind is only valuable as a pair, which gives a bonus of one point if a player wins with it.



Bams Cracks Dots Winds Dragons Flowers Seasons Jokers Red tiles
Tiles used 15px-X_mark.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-Yes_check.svg.png 15px-X_mark.svg.png 15px-X_mark.svg.png 15px-X_mark.svg.png
  • 104 tiles (Characters, Dots, Honors, and Flowers). Omit Bamboo and Season tiles.
  • Dice
  • Counters or Yakitori Markers


For casual play any seating arrangement will do.

Main Article: Seating

Before the tiles are shuffled and the wall is built, each player sits down arbitrarily at the table. Set aside one of each wind tile, an even, and an odd numbered tile. Shuffle the wind tiles face down and arranged them sandwiched in between the odd and even tile as seen below.


b1.gif z1.gif z1.gif z1.gif z1.gif b2.gif
Random wind tiles face down

Any arbitrary player rolls two dice and counts off, starting with him/herself as one, the next player as two, etc. continuing counterclockwise. The indicated player, then rolls the dice once more noting both the total and if the total is an even or odd number. This will determine who draws first and from which side. Again, he/she counts off starting with him/herself.

b1.gif w2.gif w4.gif w1.gif w3.gif b2.gif
Wind tiles face up for illustration purposes.

If the number is odd, for example, the indicated player draws the face down wind tile closest to the odd-numbered tile (in this case South). The next player in turn draws the next wind tile (North), and so on (East and last West). The wind tile drawn is your seat wind. The player who is east remains stationary while the other players arranges themselves accordingly. Shuffle up all of tiles and build the wall.

Playing order: East, South, West, North


See dealing.

Wall Building & Breaking

Four walls are built two stack high. The wall will be 13 tiles in length. There is no dead wall. Tiles are then dealt accordingly to each player.


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ve Korean Mahjong Series .
Korean Mahjong Overview · Gameplay · Scoring · Penalties & Errors · Resources
Variations Three Player
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